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    posted a message on How to use map skybox in custom model material?

    I know how to make my own cubemap and use it in my material, but in order to save some resources and make things look more uniform I'd like to use the maps skybox. But how do I do that? I've noticed the Blizzard models tend to do it, but I don't understand how I can link an ingame asset from my material in 3DSM, even more so an ingame asset that differs depending on the map. Has anyone done this successfully?

    Posted in: Artist Tavern
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