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    posted a message on Make upgrade replenish spider mines

    @DrSuperEvil

    Then the upgrade for replenish spider mine becomes useless. Besides, those are just 4 changes to an existing ability, 3 integers and 1 from a drop down list. No need to create any additional behaviors, effects, or abilities. Oh, and the last bit was Info - Charge - Location; oops.

    Posted in: Data
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    posted a message on Full Access to Lurkers! [Asset]
    @JacktheArcher: If you unoad units from medivacs or overlords and they immediately engage in combat, a good chuck of the unload animations (unload, unload end) are skipped. But for a unit such as the Lurker, slow micro + no direct attack make the lack of burrow animation quite obvious. The Lurker Den evolves from the Hydra Den, so it may or may not have the Grooved Spines upgrade. Zerg buildings also display their work anims if they are critically wounded. Blizzard didn't pay much attention to these since these are neither melee or campaign units in WoL.
    Posted in: Data Assets
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    posted a message on Make upgrade replenish spider mines

    The Vulture - Use Spider mines ability has an additional effect that increases the number of charges on the Vulture - Make Spider Mines ability.

    The problem is, that the Make (replenish) ability doesn't currently use charges (Blizzard left the problem half-fixed lol), so just set Charges used on the ability to 1, Max Charges to 3, and Starting Charges to 0. Set the unit charge link to unit as well.

    This solves the problem of infinitely replenishing spider mines, but puts an unsightly charge count on the button. The Specialize type abilities don't have an option to turn them off.

    Posted in: Data
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    posted a message on Full Access to Lurkers! [Asset]

    There are still minor problems with the Lurker and Lurker den. The lurker doesn't have unload animations. The lurker den doesn't have work animations. Sorry for bringing a 3 month dead thread back.

    Posted in: Data Assets
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