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    posted a message on How do you train units for yourself from units controlled by another player?

    How would I make it that, when a player is given control of another player's (or neutral's) units that have a train ability, that it trains a unit for the player that issued the command, not the player that the unit belonged to.

    Ex. In undead assault, everyone trains their units from a neutral dropship. Same thing in Island Defense.

    This is essential for a custom game I am trying to make.

    Posted in: Data
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    posted a message on Unit Selection Dropship Questions

    I've seen custom games (such as island defense or undead assault) where all players choose their units from a neutral dropship. How would I edit the spawn skill so it spawns something for the player that selected the unit instead of for the neutral team? Or is this done by using triggers?

    Posted in: Data
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    posted a message on Does anyone think a //Black Lung// (from Combat Arms) Custom Game Would Go Over Well?

    Anyone who's played the Nexon Game Combat Arms knows what Black Lung is. If you haven't here's an explanation:

    • Hold off waves of zombies as you are trapped in a mine. I have no idea how you got in there in the first place.
    • Defend things such as generators while they power up an elevator.
    • Go deeper using the elevator. Again, I have no idea why.
    • Continue to fend off ever increasing numbers of zombies. Some explode when they die, some melt into gas clouds.
    • After 11 rounds of zombie-fending-off-ing you run through some random sewer pipe and jump into a large body of water. Once again, I see no logic behind it.

    As for my custom game, it would follow the general theme of Black Lung, but would have much more of a plot and more rounds. Here's how it would go:

    • A deadly zombie virus has infected a small mining town. In order to escape from the ever growing threat of zombies, the townspeople fled into the mines.
    • A small detachment of soldiers have been sent to rescue the civilians trapped in the mines. They have no idea how severe the outbreak is.
    • After making their way through the deserted town (encountering a few solo zombies along the way), the team enters the mine.
    • They then encounter a sizable horde of zombies coming from the mine tunnels. After fighting off the zombies, they are contacted by a small group of civilians who say they have taken refuge in one of the deepest parts of the mine, where no zombies have ventured yet.
    • In order to go down a level, power must be supplied to the mine's elevator. The soldiers must defend the generator while it charges the elevator. The generator cannot be destroyed, but will stop gaining power if its HP falls below a certain point. It can be repaired.
    • After using the elevator, the soldiers must block off the shaft so the hordes of zombies from above cannot come down the shaft.
    • The soldiers then find themselves in a much larger area connecting many mine tunnels. Zombies continue to siege the group through these tunnels.

    The game would go on like this as you continue to move deeper into the mine in search of the group of civilians. It would be a mixture of moving around and holding a location. I would like to add a section where the challenge is to find your way through a maze of tunnels while fighting a trickle of zombies.

    Some functions I would like to include:

    • Three dificulties: normal, hard, extreme. Maybe an unending mode also (I'll call it absurd or something)
    • Player scores. High scores would be recorded on a leader board.
    • 5 classes: Marine, Medic, Technician, Heavy, Pyro
    • 3 "Specialists" earned by completing the game at each difficulty.
    • Achievements. Points earned from achievements give experience that increases player rank. Rank is only symbolic.

    Please reply with suggestions for scenarios, classes, types of zombies, etc. Comments and (not too harsh) criticisms would also be appreciated, since I'm not very experienced with the editor, and would like to learn from this site.

    Posted in: Map Suggestions/Requests
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