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    posted a message on How to restrict unit movement in a region.

    "Position of Triggering Unit offset by 0.1 toward Angle Between Triggering Unit and Center of Triggering Region." This did it for me :) I'm making a foosball-like game, so that the players cant get out of the line.

    Quote from soulzek: Go

    I was interested in something similar to this. Is it possible to make only one type of unit not able to cross a boundary? (Not teleporting triggers, just collision with the no-path for that unit only)

    Theres something called conditions :).

    Posted in: Triggers
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    posted a message on How to restrict unit movement in a region.

    How do I prevent a unit from getting out of a region. I tried moving the unit back to the region if it left, but it would imbalance my map if it did so. Or, is there some sort of flag for a unit that makes it not leave the range of something.

    Posted in: Triggers
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    posted a message on Is there a flag for movement only in one axis.

    I need a unit to go only up or down, not left or right. Is there a way to do this?

    Posted in: Data
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    posted a message on Frustration Frustration Frustration.

    @FuzzYD: Go -snipped- my post for ignorance and not reading the (Shift Control T) part

    Posted in: Triggers
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    posted a message on Frustration Frustration Frustration.

    I recently tried getting used to the trigger editor, but its hell frustrating considering it wont let you edit values directly. I learned to program in my spare time but eventually wanted to make SCII maps. I attempted to make a variable decrement but it was really frustrating, how much was it to say "A = A - 1"? I don't want to look a huge list every single time I change something, I'd rather have a reference text near me and manually find it and be able to enter it directly than for the editor to open up a f** list for me whenever I want to change something fast. Eventually I will know which thing I will ever NEED and I'd like to be able to just type it in than to search a laggy as hell list.

    Posted in: Triggers
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    posted a message on Help, I'm new to the Editor and I have a question.

    I picked it up easily, but I don't know how to conveniently queue up orders in the Trigger Editor without recreating the action again and again.

    EDIT: also, how do you make it so that you can create a new region / variable set for a unit created. I currently have a tower defense map and I want the "Fighter" unit you can place on the path to attract the attention of only one zergling on the path, so that the other zerglings go through them.

    Posted in: Miscellaneous Development
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