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    posted a message on A lot of help on a new tug of war game...

    Creating a stable and unique game seemed like a great idea. Once I got that figured out though, the idea of making it up the custom game ladder was just impossible, considering only one person is contributing. I just need personal help on a game that I've been developing for three months. Right now it sucks (in terms of comparison) but has a very good promising start. Help would be great...thanks... >.<

    Triggers are basically all i can accomplish, other than screwing around with the actor data and creating a bunch of errors. At the moment, I need help on expanding it so it's completely 100% balanced and triggers are beautiful and such. Adding it so it is 4v4 in match-up is the next best idea I have. That and fixing the rematch button D:

    Gameplay: The game is basically this: control the middle and you get minerals. Kill certain units and you also receive minerals. Use those minerals to create invulnerable units that will spawn vulnerable units to attack the opponent's Orbital Command. Special abilities and such are added.

    Differences: Microing your units in the field is a HUGE difference, along with the way to recieve minerals.

    The game's EvornotAcademy. Email's [email protected]

    Posted in: Team Recruitment
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