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    posted a message on [Dialogs] Really Great Looking Dialogs, Part 1

    @DarlD: Go

    ahh thanks lol

    and ive fixed my problem i guess i needed to restart my editor for some reason.

    Posted in: Tutorials
  • 0

    posted a message on [Dialogs] Really Great Looking Dialogs, Part 1

    @jaminv: Go

    Im trying to download the Attached map but it wont let me, just sends me to a page filled with random code gibberish anyone know how to fix this?

    Also im stuck on Displaying the Button, Part 2

    "Step 2:

    Dialog - Create an image for dialog (Last created dialog) with the dimensions (cIcon Size, cIcon Size) anchored to Top Left with an offset of ((+ (x, cButton Inlay)), (+ (y, cButton Inlay))) setting the tooltip to "" using the image Unit Buttons[iButton].Icon as a Normal type with tiled set to false tint color White and blend mode Normal

    In this step we actually need to add cButton Inlay to our x and y values. If we needed to use this calculation more than once (or if it were much more complicated), we would have pre-calculated it. However, it is fine to do small calculations like these inline.

    It's very important to note that tiled is set to false. For most images, this is what you want (and it's not the default). It's no documented very well, but your options are "tiled" or "scaled". To get the image to scale, you set tiled to false. This is a common pitfall new dialog designers run into. We want our icon to scale."

    Where it says "setting the tooltip to "" using the image Unit Buttons[iButton].Icon as a Normal type with tiled set to false tint color White and blend mode Normal"

    it wont let me change the image used to "Unit Buttons[iButton]" it only lets me pick a spacifit image from the core/assets or what ever

    Posted in: Tutorials
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