If I recall correctly in Warcraft 3, you could make it to where rooms (using wall cliffs or something of the sort) are covered in black mask if you have not entered them, meaning you cant see inside. Is there a way to do the same in SC2? I have a town in my map that uses many doodad walls to create buildings (cliffs take up way to much space). All the walls have LOS and pathing blockers on them, the problem is I don't just want to block LOS, I also want it to not uncover black mask while standing outside of the walls.
There must be some kind of way of doing this right?
Alright, thanks. I got it working now. I have a quick question though, if someone wants to answer. If I import a doodad and paint textures on it in blender, will those textures export along with it? A doodad wall I want to retexture doesn't seem to have any options to add a separate texture file in the SC2 data editor so I assumed the texture is built in or something?
I can't seem to get the exporter to work, I have imported all the files in the correct location. When I go to addons in Blender I am able to select the m3import addon but the m3export is not shown anywhere. I'm using Blender 2.66, am I missing something?
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@zorbotron: Go
That actually just about fixes the problem, thanks.
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If I recall correctly in Warcraft 3, you could make it to where rooms (using wall cliffs or something of the sort) are covered in black mask if you have not entered them, meaning you cant see inside. Is there a way to do the same in SC2? I have a town in my map that uses many doodad walls to create buildings (cliffs take up way to much space). All the walls have LOS and pathing blockers on them, the problem is I don't just want to block LOS, I also want it to not uncover black mask while standing outside of the walls.
There must be some kind of way of doing this right?
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@println: Go
Alright, thanks. I got it working now. I have a quick question though, if someone wants to answer. If I import a doodad and paint textures on it in blender, will those textures export along with it? A doodad wall I want to retexture doesn't seem to have any options to add a separate texture file in the SC2 data editor so I assumed the texture is built in or something?
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I can't seem to get the exporter to work, I have imported all the files in the correct location. When I go to addons in Blender I am able to select the m3import addon but the m3export is not shown anywhere. I'm using Blender 2.66, am I missing something?
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@Mozared: Go
Amen. That about sums up all my frustrations with the SC2 editor.