• 0

    posted a message on Tower Defense Tycoon: Millionaire Contest
    Quote from realgundam: Go

    Hey guys,

    I beat Extreme but can't seems to get over bankruptcy diff. I tried to start form the last U turn island to counter the speed bike round, did well on that point, but fail very badly after.

    Can use some tips from highest diff pros Please help.

    Heres my advise, missle turrets are where its at for that Ushaped spot at the end, I also recommend throwing some spitfire turrets down near the standard towers to catch leaks *missles priority but if you let the spitfires get outdated by a ton they wont help. I like to put 3 missles on the U, 2 in the top middle of it and one of the right, follow up with 4 spitfires on the left hand of the U down to standard and your going to do pretty good. You'll be building more stuff later but that right there does a good job of holding

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest
    Quote from Dragoneles: Go

    @tetranoir: Go

    Perhaps. He has about 264(?) hit points and the towers only do 4 damage each. 8 DPS for 5-10 seconds? He might die, but it seems unlikely.

    well those towers also increase *from what I can tell* 3 times, I would think its 4 each, to 8, to 12 allowing time for it to build, it at most would get to 8 dps each for 3-4 seconds... if he didn't die one hit lol and where do people see his hitpoints being higher then 36? on bankruptcy thats what they are anyway

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest

    @Zeroatu: Go

    yup I was refering to adv spitfire and missle when I stated that, once I unlocked adv I never built the originals save for the point in my strat to use weak spitfires to make sure they die to my missles in back *as I was favoring building rushing with the missle kill bonus* honestly now that I think about it I couldve just done what you did and spam level 1 towers everywhere for spectator rush and minerals wouldn't have mattered but again I never really though about that lol only point that I spammed adv spitfires was the point I wanted them to start taking the kills for their impressive kill bonus *I also had the perk for $.01 to admission from impressive kills* and I upgraded them all as I went (all getting 300, then 900, ect.) I had maybe $18-$19 admission but only 5500 spectators as opposed to your $5.00 admission with 27,000 spectators *I'd like to pretend you had that many because admission was cheap* lol in sheer point total your strategy smashed mine into the dust, even if you did go negative.

    Now a matter on endings, how do you obtain or what are the different endings? everytime I play its the same story regardless of score, I havn't done it without leaks on bankruptcy yet but thats because i'm pushing my usual starting strat which has the potential to leak with bad rocket splashes. Guess what i'm trying to to ask it what are the requirements to see one of these alternate endings?

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest
    Quote from Zeroatu: Go

    @Andrenden: Go

    He means the base towers of any type, regardless if it's a first tier (ex. homing turret), Second tier (ex. Crossfire Turret), or Third/ Ultimate (ex. Burnout Tower) Essentially the strategy that we used to break the game and get ridiculous amounts of spectators and money won't work anymore. And if I understand you correctly, you're suggesting that the level 5 towers sell for 100%? I don't think it he would do that, because then it would allow you to swap around a towers' placement and type allowing it to be easy to get the %16+ bonus spectators for each tower type. Also it would pretty much make the special construction upgrade (gives %100 sale price and instant build times) completely pointless.

    That's just my two cents on the subject tho, haha.

    Nope thats my terrible skills to convey my thoughts lol, That section was refering to how I belive the max towers of any tier should give full crowd appeal regardless of if it was a spitfire or missle turret not that they should sell for 100%. Ex. Say I built alot of missles at the start, got them to a good point but then found they had far less crowd appeal then say a burnout tower, if I had some high level missle towers but wanted spectators I would've had to sell those and try to start over on the burnout tower. However if what you say its true and its base of any tier of tower then the scenario is null and void. I had tried to make the connection between crowd appeal and the max level towers but when I threw in the fact you only get a 70% return *hence my reasoning that max missle tower should still give its full appeal and only its base towers should be gimpped* again i'm bad at actually putting those thought into writing.

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest
    Quote from SkrowFunk: Go

    Quote from GlornII:

    "Yep; I just checked it out again, it is the banshees level.. terrible that I sat there for an hour to test if it was a reoccuring bug. "

    Sorry man, I appreciate your dedication to that bug. That was something that slipped in last night while I was doing a bug fix marathon way too late. The bug was in for a few hours in the middle of the night (EST) but was fixed very early this morning.

    I also backed off a little on the throttling for using low level towers late in the game. Spectators should be a little easier now. As a warning, all Tier I towers will start to bring in less spectators after day 26, and bring in almost nothing by day 36. Tiers II and III are also throttled a little, but later in the game. These changes should have a minimal effect against people who are playing the game naturally and regularly upgrading towers, but a huge impact on the strategies that involve tons and tons of low level towers.

    Now when you say low level towers do you mean base towers of any type? *level 1 burnout being base even though its a "Ultimate" variation?* or simply missle turrets and spitfires in general? With the 70% sale return on those towers I think maybe the max upgraded version of those towers could give their full amount. My strat of doing all the tiny towers mid game like I did *mostly to weaken units for my back towers that I wanted to kill at the point* vs building 1 full one at a time is probably want you intend to stop right?

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest
    Quote from SkrowFunk: Go

    @Andrenden: Go

    Congrats! I've been bug fixing all night, but I'll watch that replay tomorrow. I'm going to assume the replay is legit, so I guess this is it!

    That being said, you got in just under the wire. I'm making a fix to the game tonight to limit the towers to 50, and throttling crowd appeal for low level towers later in the game. You wouldn't have been able to use that strat tomorrow. On the other hand, this contest had an ulterior motive: To encourage people to send me replays on how they broke the game! YOU PLAYED RIGHT INTO MY HANDS.

    Anyways, there's ways in the game to break 1,000,000 without cheesy strats. So, here's all I'm saying:

    There are 4 possible endings to the game. One of those 4 endings would help you breach 1,000,000. ;)

    Ha guess I did, the only way I could do it after trying to swap towers *mineral rushing for all buildings didnt work* was to boost the attendence through spitfire towers *with killing bonus upgrade for the double chance* along with some early crossfire towers to try and boost how much attendence would cost lol. I actually used alot of splitters in attempts to get more people for attendence boosts, seemed to work quite well. Also there seems to be a bug that if you build the concussion drones after the darkness curse they seem to have -3 range, not sure about any others but in the replay you actually see me try to build a few at the end to keep final boss slowed and it's a nogo Edit: Does the investment perk count whats in your bank in the final total? I probably could've withdrew the 140,000 in there and upgraded the rest of my towers but figured it would count anyway. I actually couldn't withdraw from it all game

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest
    Quote from SkrowFunk: Go

    @GlornII: Go

    Going to be nerfing the Burnout Tower kill bonus tonight, it's clearly too much. That was one of the few things I wasn't able to fully play test before release. Also going to be discouraging building tons of low level towers. However, I planned to do these things before I read any of this.

    Also, to get a high score in this game, you need to figure out the most exploitative strategy. Really get those synergies working for you.

    I feel like thats intended at my towers D= once I get that population undercontrol to pay that $12 admission I get going... lol guess mine was about 900,000 highest

    Edit: 1,000,000!

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest

    Think I just cleared 1,000,000.... O.O Sent the replay and checked to make sure the tab worked, you can see it go from 900,000 into the 1,000,000 rollover!

    Nm, sounds like when someone leaves my towers get sold, it could've been rollover from that = / I need to stop walking away from my pc lol

    Posted in: General Chat
  • 0

    posted a message on Tower Defense Tycoon: Millionaire Contest

    So a replay won't show totals = / I beat it on the hardest difficulty after afk for the last 6 or so rounds lol, is there a way to tell from a replay what my total SHOULD have been? *figuring tower assets manually, buyout price when beat on Bankrupt mode, ect* If there is could you let me know either by PM or otherwise? Got the replay in anycase

    Posted in: General Chat
  • To post a comment, please or register a new account.