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    posted a message on Worker maintain with collision.

    I am using humongous interrupt on my build ability and want the worker to be maintained while building. However currently if I place down a building right on top of the worker while he is in the center he will construct it on top of himself and won't get pushed out of the way by the building unless he is stopped/moved/etc or the building completes. I am using the ground mover on the build ability and tried the construction mover.

    Posted in: Data
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    posted a message on [solved] Can't pawn item?? Need help.

    @Rohime: Go

    can you post how you do your refunds?

    Posted in: Data
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    posted a message on [solved] Can't pawn item?? Need help.

    @Rohime: Go

    I tried doing this, but it doesn't apply the refund % set on the item. At that point it's not even being pawned, it's just being given to the unit and then destroyed.

    Posted in: Data
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    posted a message on [solved] Can't pawn item?? Need help.

    I have a shop set up with the pawn ability and items cannot be sold to it. Whenever an item is dragged and dropped on the shop I get the error "This unit requires an inventory".

    THE ITEMS HAVE THE PAWNABLE FLAG

    I tried downloading Onetwo's hero tutorial from 2010 and tried to sell it in his example. It did the same thing. Is this a bug with 3.0? How can I get around it easily? I don't want to have to trigger shop transactions.

    EDIT: Also how would I go about creating a 'select patron' ability like the shops in Warcraft 3 had when multiple units were next to a shop

    Posted in: Data
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    posted a message on Play Attack animation over and over while harvesting

    This has been an issue with my map for about a week. I thought I could just use the 'play forever' option on the play animation trigger, but it only plays the animation once and then stops.

    Posted in: Triggers
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    posted a message on Will 8000 doodads in one map cause issues?

    Yeah increasing the size of the trees is a great idea. Warcraft III trees used up 2x2 space and they looked great. It's just a matter of what model you use and how you place them.

    Posted in: Terrain
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    posted a message on Waves model

    It would be really awesome if somebody could put together a simple waves model to put on hard edges of water. The default generated waves are very unreliable. There doesn't seem to be any wave models or doodads in the game at the moment. Just something subtle would be great so you could manually decorate them.

    Reference image for what I mean by hard edges of water:

    Hard edges

    Posted in: Requests
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    posted a message on Hide creep on the minimap.

    @FunkyUserName: Go

    I'm searching for a file like this and I can't seem to find it.

    Posted in: Data
  • 0

    posted a message on Hide creep on the minimap.

    I have a situation where I need to hide the pink creep color on the minimap. How would I go about doing this?

    Posted in: Data
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