Yes, the waves stay at 7.7 regardless of the speed in which it changes height. I can make it take three seconds or 30 seconds - the waves still stay all the way at the top even if the water is far below it!
I wrote up a painfully easy event to have the water in my map slowly rise and lower over the course of X seconds, and it works just fine. The problem is, the waves that crash up against the cliffs in my map stay on the original level! So if my water height was originally something like 7.7, the waves would continue to stay on that 7.7 height, even if the water has dropped all the way down to 4.5. Is there any known fix for this?
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No worries, I understood you perfectly :)
Yes, the waves stay at 7.7 regardless of the speed in which it changes height. I can make it take three seconds or 30 seconds - the waves still stay all the way at the top even if the water is far below it!
http://img17.imageshack.us/img17/6177/asdasdzb.png - a picture from the video I got the idea from. The water is clearly below it's original height, but the waves don't behave :(.
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Small shameless bump in hopes that somebody will help <3
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Hi!
I wrote up a painfully easy event to have the water in my map slowly rise and lower over the course of X seconds, and it works just fine. The problem is, the waves that crash up against the cliffs in my map stay on the original level! So if my water height was originally something like 7.7, the waves would continue to stay on that 7.7 height, even if the water has dropped all the way down to 4.5. Is there any known fix for this?
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Totally moving it over to the correct forum, thanks!