I'm trying to write a trigger to order all the swarm hosts on the map to burrow for a custom map. I have all the swarm hosts in a unit group but for some reason, I can't find the swarm host burrow ability. I can find the ability for pretty much every other zerg unit, I can also order them to unburrow. the only thing I can't do is order them to burrow.
I am using: Order (Picked Unit) to (Ability Command) (Replace Existing Orders) and need to find the ability command for burrow.
this is probably a problem that a lot of people have and it has probably been answered before but I am having trouble getting the button for an ability to show up on the unit in-game.
I have a unit that has three abilities that are structurally the same (same types of abilities linked to the same types of effects in the same order) however, only one of the buttons for the abilities appears in-game while they all appear in the editor. what do i need to do to make the rest of the buttons work?
I think the title is pretty self explanatory but basically, i have one unit that is morphing into another. when I use the morph ability, the stats and unit type change but the actor does not. how do I make sure that the actor changes as well?
Basically, i need to use an effect to morph a unit into a different unit. I know how to make a working morph ability however, because the morph is triggered by a switch effect, it needs to be an effect. currently i have no idea how to do this part.
Im working on a mod and as part of this mod I need to have two units merge into a new unit. normally this is pretty simple, just create a merge ability however there is a catch: both units are immobile.
what I was thinking was having an ability where the unit you select consumes the other unit to become a new unit. depending on what unit it consumes it would become a different unit (a total of three possibilities)
if possible I would like to stay away from triggers and do everything in the data editor as there are a total of 6 units each with three units they can merge to but either way, any help is appreciated as this is literally the last thing standing between me and completion.
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I'm trying to write a trigger to order all the swarm hosts on the map to burrow for a custom map. I have all the swarm hosts in a unit group but for some reason, I can't find the swarm host burrow ability. I can find the ability for pretty much every other zerg unit, I can also order them to unburrow. the only thing I can't do is order them to burrow. I am using: Order (Picked Unit) to (Ability Command) (Replace Existing Orders) and need to find the ability command for burrow.
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this is probably a problem that a lot of people have and it has probably been answered before but I am having trouble getting the button for an ability to show up on the unit in-game.
I have a unit that has three abilities that are structurally the same (same types of abilities linked to the same types of effects in the same order) however, only one of the buttons for the abilities appears in-game while they all appear in the editor. what do i need to do to make the rest of the buttons work?
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@Taintedwisp: Go
thank you, that worked perfectly.
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I think the title is pretty self explanatory but basically, i have one unit that is morphing into another. when I use the morph ability, the stats and unit type change but the actor does not. how do I make sure that the actor changes as well?
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Basically, i need to use an effect to morph a unit into a different unit. I know how to make a working morph ability however, because the morph is triggered by a switch effect, it needs to be an effect. currently i have no idea how to do this part.
thanks in advance.
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@Spoolofwhool: Go
how do you do that. I know how to do the first part, the effect-target but how do you make the second ability activate?
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Im working on a mod and as part of this mod I need to have two units merge into a new unit. normally this is pretty simple, just create a merge ability however there is a catch: both units are immobile.
what I was thinking was having an ability where the unit you select consumes the other unit to become a new unit. depending on what unit it consumes it would become a different unit (a total of three possibilities)
if possible I would like to stay away from triggers and do everything in the data editor as there are a total of 6 units each with three units they can merge to but either way, any help is appreciated as this is literally the last thing standing between me and completion.