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    posted a message on I want Lightning - Please help =)

    Awsome thank you, I will let you know how it turns out =)

    Posted in: Triggers
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    posted a message on I want Lightning - Please help =)

    So, I would like to know how could I have some lightning strikes appearing randomly around my map and if the strike hit a player unit/structure it would deal damage. Any help how to do this would be most thankful!

    Posted in: Triggers
  • 0

    posted a message on [Request] Medieval themed Voice Acting, other

    I like to request if I could look at the trigger's you had done for the tracking of gold, food etc  or perhaps tell me little bit how you done it

    Posted in: Audio Development
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    posted a message on Creating the Rebel Trigger - Please help

    w00t, +1 Rep it works perfectly so far.

    Perhaps once i am ready for a good alpha test again, i'll invite you to try it out on battle.net with me and 4 other friends. You can see your handy work you've done for me.

    Posted in: Triggers
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    posted a message on Creating the Rebel Trigger - Please help

    Okay, lets see what happens lol

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    I think I got this right, check it,

    Commandbar
        Events
            Player - Player 1 Minerals changes
            Player - Player 2 Minerals changes
            Player - Player 3 Minerals changes
            Player - Player 4 Minerals changes
            Player - Player 5 Minerals changes
            Player - Player 6 Minerals changes
            Player - Player 7 Minerals changes
            Player - Player 8 Minerals changes
            Player - Player 9 Minerals changes
            Player - Player 10 Minerals changes
            Player - Player 11 Minerals changes
            Player - Player 12 Minerals changes
            Player - Player 13 Minerals changes
            Player - Player 14 Minerals changes
            Player - Player 15 Minerals changes
        Local Variables
        Conditions
            Or
                Conditions
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[(Triggering player)] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) > 0
                            Command Disabled[(Triggering player)] == True
        Actions
            General - Switch (Actions) depending on Command Disabled[(Triggering player)]
                Cases
                    General - If (False)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) == 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = True
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Set (Picked unit) custom value 0 to 0.0
                                            Unit - Set (Picked unit) custom value 0 to 1.0
                                            Unit - Make (Picked unit) Uncommandable
                                Else
                    General - If (True)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) > 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = False
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Commandable
                                Else
                Default

    Posted in: Triggers
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    posted a message on Creating the Rebel Trigger - Please help

    wow I never figure that out lol I now have,

    Rebel
        Events
            Timer - Every 5.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Unit Group - Pick each unit in (Units in (Any units in (Entire map) owned by player Any Player matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) with custom value 0 equal to 1.0) and do (Actions)
                Actions
                    Unit - Set (Picked unit) custom value 1 to ((Custom value 1 of (Picked unit)) + 1.0)
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Custom value 1 of (Picked unit)) >= 12.0
                        Then
                            Unit - Set (Picked unit) custom value 0 to 2.0
                            Unit - Change ownership of (Picked unit) to player 15 and Change Color
                        Else

    next step, =)?
    ps, you are awsome, I have to say I am learning quite the bit from all this. Hopfully I won't have then need to ask for help lol

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    I now have this,

    Rebel
        Events
            Timer - Every 5.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Unit Group - Pick each unit in (Units in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) with custom value 0 equal to 1.0) and do (Actions)
                Actions
                    Unit - Set (Picked unit) custom value 1 to (Custom value 1 of (Picked unit))
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Custom value 1 of (Picked unit)) >= 12.0
                        Then
                            Unit - Set (Picked unit) custom value 0 to 2.0
                            Unit - Change ownership of (Picked unit) to player 15 and Change Color
                        Else

    Still have not learned how you managed to do the + 1.0 under the Actions Set Picked unit

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    This is what I have done,

    Rebel
        Events
            Timer - Every 5.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                Actions
                    Unit - Set (Picked unit) custom value 1 to (Custom value 1 of (Picked unit))
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Custom value 1 of (Picked unit)) >= 12.0
                        Then
                            Unit - Set (Picked unit) custom value 0 to 2.0
                            Unit - Change ownership of (Picked unit) to player 15 and Change Color
                        Else

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    I have this,

            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)

    I do not know how you added the

    with custom value 0 equal to 1.0) - At the end of 'Any Amount'

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    Ok one moment

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    Sorry, for what you are trying to tell me is like ..... WAYYY over my head. May I ask that you better explain everything. step by step please lol

    If you could, just take this Code and reenter what I need for it please lol

    Commandbar
        Events
            Player - Player 1 Minerals changes
            Player - Player 2 Minerals changes
            Player - Player 3 Minerals changes
            Player - Player 4 Minerals changes
            Player - Player 5 Minerals changes
            Player - Player 6 Minerals changes
            Player - Player 7 Minerals changes
            Player - Player 8 Minerals changes
            Player - Player 9 Minerals changes
            Player - Player 10 Minerals changes
            Player - Player 11 Minerals changes
            Player - Player 12 Minerals changes
            Player - Player 13 Minerals changes
            Player - Player 14 Minerals changes
            Player - Player 15 Minerals changes
        Local Variables
        Conditions
            Or
                Conditions
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[(Triggering player)] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) > 0
                            Command Disabled[(Triggering player)] == True
        Actions
            General - Switch (Actions) depending on Command Disabled[(Triggering player)]
                Cases
                    General - If (False)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) == 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = True
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Set (Picked unit) custom value 1 to (Custom value 1 of (Picked unit))
                                            Unit - Make (Picked unit) Uncommandable
                                Else
                    General - If (True)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) > 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = False
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Make (Picked unit) Commandable
                                Else
                Default

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    Otay, try to bare with me as I try to pin the tale on the donkey here, this information really looks complex to understand. This shall take me a bit.

    Posted in: Triggers
  • 0

    posted a message on Creating the Rebel Trigger - Please help

    Commandbar
        Events
            Player - Player 1 Minerals changes
            Player - Player 2 Minerals changes
            Player - Player 3 Minerals changes
            Player - Player 4 Minerals changes
            Player - Player 5 Minerals changes
            Player - Player 6 Minerals changes
            Player - Player 7 Minerals changes
            Player - Player 8 Minerals changes
            Player - Player 9 Minerals changes
            Player - Player 10 Minerals changes
            Player - Player 11 Minerals changes
            Player - Player 12 Minerals changes
            Player - Player 13 Minerals changes
            Player - Player 14 Minerals changes
            Player - Player 15 Minerals changes
        Local Variables
        Conditions
            Or
                Conditions
                    And
                        Conditions
                            (Player (Triggering player) Minerals) == 0
                            Command Disabled[(Triggering player)] == False
                    And
                        Conditions
                            (Player (Triggering player) Minerals) > 0
                            Command Disabled[(Triggering player)] == True
        Actions
            General - Switch (Actions) depending on Command Disabled[(Triggering player)]
                Cases
                    General - If (False)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) == 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = True
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Pause (Picked unit)
                                            Unit - Make (Picked unit) Uncommandable
                                Else
                    General - If (True)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Player (Triggering player) Minerals) > 0
                                Then
                                    Variable - Set Command Disabled[(Triggering player)] = False
                                    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Heroic, Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                        Actions
                                            Unit - Unpause (Picked unit)
                                            Unit - Make (Picked unit) Commandable
                                Else
                Default

    I am guessing you are refering this is how it should look like?

    Posted in: Triggers
  • 0

    posted a message on (Solved) My new Worker - Please help

    w00t, I guess it needed Acceleration, it now works.

    Posted in: Data
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