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    posted a message on Neutral Unit Cost? help!

    Also, I can set the bounty value of these units using this trigger. I can replace the "Sum - Minerals, Vespene cost of (unit type of (Picked unit))" with an integer and it works. I just can't seem to access it's cost.

    Posted in: Triggers
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    posted a message on Neutral Unit Cost? help!

    Right now I have a trigger that sets up a bounty for every single unit based on it's cost.

    unit cost

    It works for all the melee units but none of the "special units" like critters, tauren marines, hybrid destroyers, etc.

    I do give all these creatures a cost but I can't seem to access their cost with the trigger.

    Anybody have this problem or know a solution?

    Posted in: Triggers
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    posted a message on Leaderboard Help ?

    I think you need to make variables that keep track of the number of units killed with triggers.

    I would use something like:

    Event: Any Unit dies
    Variable: roaches_killed[PLAYER], zerglings_killed[PLAYER], etc
    Action: if (Triggering unit==roach){Set Variable roaches_killed[triggering_player] = roaches_killed[triggering_player]+1 }
    if (Triggering unit==zergling){Set Variable zerglings_killed[triggering_player] = zerglingss_killed[triggering_player]+1 }

    Then I think you need to make a leaderboard for each player and use the hide/show leaderboard function which comes with an integer parameter that lets you set who you want to show the leaderboard to.

    Posted in: Triggers
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    posted a message on Help! Triggers! Variables not showing up in Events! [Solved]

    Got it thanks. Here's the basic layout for all future viewers.

    http://i1261.photobucket.com/albums/ii600/dawudawu/sc2mapster_postinit.jpg

    Replace "LeashPlayer9" with the name of the trigger I mentioned in the Original Post.
    Replace "zones[1][1]" with whatever variable you wanted to use but hasn't been created yet.

    Posted in: Triggers
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    posted a message on Stoping/starting units via trigger help...

    After the Probe waits 10 seconds it doesn't immediately leave point 3.
    The Probe instantly queues up another round of move commands and immediately starts waiting on the next 10 seconds. By the time it finishes its commands, the 10 second wait is already done.

    Here's a quick fix:

    Add a "Wait N seconds" right before your "Wait for Conditions Checking every second" command.
    N is the time it takes your Probe to leave the 1 radius circle around Point 3. (lets say 3 seconds?)

    Posted in: Triggers
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    posted a message on Help! Triggers! Variables not showing up in Events! [Solved]

    Right now my map has about 70 regions where hostile units spawn for the players to kill. I want to "leash" them so that players can't lure them back to their base.

    To do this I have a trigger set up like this:

    Event: Any Unit Leaves Region REGION

    Actions: If Triggering Unit belongs to CREEP_COMPUTER, Issue Order Triggering Unit Move to Center Of Triggering Region

    This works fine if I have the Region as a value, but 99% of my Regions are stored in variables and they don't show up when I look for them in the Event section. I can access the variable in the "action" section, but not the "event" section. Has anybody encountered this problem and/or have a solution?

    Posted in: Triggers
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    posted a message on Suggestions/feedback: Sheep Zone

    Hi everybody, I'm new here, but would really appreciate some feedback on my new map.

    Name: Sheep Zone Author: uberOverlord

    It's pretty simple in design but uses a lot of standard SC2 units which makes it almost impossible to master. Basically, controlling zones gives the most income but forces you to spread out and be vulnerable. Upgrading towers gives slightly less income but lets you stay in a big death ball. Killing the sheep scattered throughout the map gets you gas for late tier units.

    I am looking for suggestions to level the playing field between players really experienced in ladder play and players who don't play ladder at all.

    If there's anything you my map has you would like help putting into your map, let me know.

    I'll be in channel sheep whenever I'm online if you're willing to help me test my map.

    Right now I'm working on: Increasing bunker cargo size w/ bunker upgrade Increasing number of heal beams bunkers have w/ each upgrade Increasing photon cannon immortal aura radius w/ each upgrade Increasing photon cannon power range w/ each upgrade

    Posted in: Map Feedback
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    posted a message on Bunker has no capacity bar and is not a high priority target

    @TheAlmaity: Go

    thanks for the welcome :]

    As for the problem, I believe the checkbox you're talking about is "FlagShowStatus" and "FlagShowCargoSize" which I have checked. Everything works perfectly fine when I run it without the morph ability. Its when I have both the morph ability and the bunker load ability when the load bar doensn't show. On top of that I duplicated everything I saw related in the Bunker Load ability. Weird huh.

    This problem never happened until I gave my upgraded bunker a different cargo size. When the cargo size was the same, the bars would show for both bunkers. When I changed the cargo size and maximum units for the upgraded bunker, the bar on the first bunker disappeared but the bar for the upgraded bunker worked.

    I'm looking more into my morph ability right now to try and see if it has anything to do with this. I did base it off of the command center morph which is a unit that can also load/unload. It's weird though because I'm not using my morph ability or anything. Just the bunker having the morph ability removes the bar. So weird.

    Posted in: Miscellaneous Development
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    posted a message on Bunker has no capacity bar and is not a high priority target

    I don't have a solution, but I have the exact same problem. I have a bunker where you can upgrade it's cargo size with a morph ability and but it doesn't show the capacity bar unless I remove the morph ability. There is no relation between the abilities yet they are affecting each other.

    Edit: Sorry, I did a search of the problem I had and didn't see that this post is over 2 years old. I just got so excited when I saw somebody else had the exact same problem I was having that I made an account and posted.

    Posted in: Miscellaneous Development
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