I'm currently trying to delete some meshes from animated models (TechLab, TechLabDeath, ReactorDeath, TechReactorDeath) and I get this error on exporting:
Unknown property: "name" in [184, 198, 207, 171]
Importing the model ArtifactContainmentField doesn't load the textures;
YEAH it worked for the TechReactor, because the pipes are a single object....
But as soon I try to do the same for its death model I get the same error again...
Thank you very very much, I didn't want you to do my work. I'm just a absolute beginner in model editing.
I'm using v0.31 of the importer and v0.25 of the exporter.
But I get some issues when I try to edit models with animated textures (ReactorDeath, ArtifactContainmentField). First one can't be exported (unknown property: "name"), second one doesn't load textures at all and deletes all meshes after exporting...
Update:
I thik it's the fault of the exporter partially, because your model had the same bugs after re-exporting...
If I try to edit the ArtifactContainmentField, no textures are shown neither editing is possible, because after reloading, EVERYTHING (except bones) is deleted. What the F* is happening????
Tanks for the help, but how can I delet PARTS of a model. So if you look at the reactor it consists of only one piece, but I want to delete a part (the tubes on the ground) of it. How can I do this. I'm a very newbie ;)
I mainly want to delete those parts aligned to following bones:
Bone_Link_Objekt
Bldg_Terran_Reactor_Base_06
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I'm using 3ds Max x64, x32 is not installed. I have Windows 7 Home Premium x64 on a AMD 8-Core Computer, maybe this helps you.
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I'm currently trying to delete some meshes from animated models (TechLab, TechLabDeath, ReactorDeath, TechReactorDeath) and I get this error on exporting:
Unknown property: "name" in [184, 198, 207, 171]
Importing the model ArtifactContainmentField doesn't load the textures;
http://i.imgur.com/s2GHm.png
When I then try to delete some objects (http://i.imgur.com/tm2iF.png), export it and re-import it, I get this:
http://i.imgur.com/ulART.png
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YEAH it worked for the TechReactor, because the pipes are a single object.... But as soon I try to do the same for its death model I get the same error again...
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And when I try to isolate the base of the Artifact by simply deleting all objects I don't want (explosions and the artifact) i get this:
http://i.imgur.com/ulART.png
But what I want is this (with textures, that aren't loaded any way):
http://i.imgur.com/tm2iF.png
Btw: Where can I see what textures the model uses and how can I edit this?
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Ok, I now post a step by step histogramm, cause I don't know what I'm doing wrong (I tried the same as you did on the Reactor on the TechLab):
Result:Unknown property "name" in [26,221,250,100]
Alternate:
Result: Same error
Alternate 2:
Result: Same error
I don't know what to do... Translations my be wrong, I'm using German version of 3ds Max 2011
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@ZombieZasz: Go
Thank you very very much, I didn't want you to do my work. I'm just a absolute beginner in model editing. I'm using v0.31 of the importer and v0.25 of the exporter. But I get some issues when I try to edit models with animated textures (ReactorDeath, ArtifactContainmentField). First one can't be exported (unknown property: "name"), second one doesn't load textures at all and deletes all meshes after exporting...
Update: I thik it's the fault of the exporter partially, because your model had the same bugs after re-exporting...
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If I try to edit the ArtifactContainmentField, no textures are shown neither editing is possible, because after reloading, EVERYTHING (except bones) is deleted. What the F* is happening????
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Now it looks like this:
[IMG]//i.imgur.com/3VO5N.png" rel="noopener nofollow" target="_blank">http://i.imgur.com/3VO5N.png[/IMG">http://i.imgur.com/3VO5N.png[/IMG]
But it should look like this:
[IMG]//i.imgur.com/EWOqh.png" rel="noopener nofollow" target="_blank">http://i.imgur.com/EWOqh.png[/IMG">http://i.imgur.com/EWOqh.png[/IMG]
The error occurs after exporting!
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Tanks for the help, but how can I delet PARTS of a model. So if you look at the reactor it consists of only one piece, but I want to delete a part (the tubes on the ground) of it. How can I do this. I'm a very newbie ;) I mainly want to delete those parts aligned to following bones: Bone_Link_Objekt Bldg_Terran_Reactor_Base_06
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While trying to delet thos two tubes of the reactor in 3ds Max I encountered this wierd bug:
Is this bug normal or did I missuse something?
How can I make 3ds Max showing the models the way they look in Starcraft?