• 0

    posted a message on Why people are mad about the Top5 RTC contest?
    Quote from Zolden: Go

    Who are the other 3 topfivers? Never seen them on sc2mapster. Were they just lurkers, or learned editor on their own?

    Here's one.
    I'm usually not active on forums in general.

    Posted in: General Chat
  • 0

    posted a message on MOBA-style Locked Unit Control

    A better way would be to disable user selection completely.

            UI - Disable All Selection Types  for (All players)
            UI - Disable mouse drag selection for (All players)
            Unit Selection - Deselect all units for player 1
            Unit Selection - Select <HeroUnit> for player 1
    

    By doing this, unit selections can only be manipulated with triggers.

    If you need other units to be clickable (for, say, target info as mentioned), you can use the Unit Is Clicked event. Just make sure the clickable unit's "Cannot Be Clicked" flag is unchecked in the data module.

    Posted in: Triggers
  • 0

    posted a message on JetCraft

    JetCraft 0.9.0 is now live!

    Embed Removed: https://www.youtube.com/v/gxJCiu1cFHg?fs=1

    US: starcraft://map/1/189654
    EU: starcraft://map/2/133681

    http://cgsource.net/jetcraft
    http://jetcraft.sc2modding.info

    Changelog: http://blizzardmodding.info/5384/jetcraft-0-9-0/msg41263/#msg41263

    @TheSkunk2: Go

    I'm hoping this will bring some more attention to the game as well.

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft

    @TheSkunk2: Go

    Thanks :)

    I estimate it will take a week, maybe two, to get everything up and running.
    Figured slowing the game down to 50% in multiplayer makes it much more playable, even on my slow connection.

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft

    Yeah, multiplayer cooperation would've been amazing.

    Epic

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft

    Just thought I'd dump the latest changelogs in here to keep everyone up to date. :)


    0.7.0:

    • Game:
    - - Reduced drowning sequence duration.
    • Editor:
    - - Added a new pop-up help interface.
    - - Improved interface graphics.
    - - Added a new background model.
    - - Spike tiles can now turn into projectiles when activated.
    - - Highlighted tiles will now be selected after pasting.
    - - Undo and redo is now a lot faster.
    - - Added selection changes to the undo history.
    - - Increased maximum undo history length to 512.
    - - Entity tiles can no longer repeat outside map bounds.
    - • JetScript:
    - - - Updated to JetScript 2.0.
    - - - - Improved engine speed and efficiency.
    - - - - New and better scripting interface.
    - - - - Dynamic arrays.
    - - - - Array initialization.
    - - - - Added 'until', 'do while', 'do until', 'repeat' and 'for' loops
    - - - - New 'object' type.
    - - - - Multi-line comments.
    - - - - Added/reworked tons of functions.
    - - - Undo/redo functions now work inside the JetScript Editor.
    - - - Fixed an issue with PlayerCurrentTile()
    - - - Added a new event: Checkpoint Activated
    - - - Script debugging is now on by default.
    - - - • New Functions:
    - - - - bool CheckpointIsActivated()
    - - - - int CheckpointCurrentTile()
    - - - - void DisplayScopeFilter(bool Display)
    - - - - bool ScopeFilterIsVisible()
    - - - - bool AngleIsBetweenAngles(fixed Angle, fixed Angle1, fixed Angle2)
    - - - - fixed AngleOffsetTowardsAngle(fixed Angle, fixed AngleTo, fixed Offset)
    - - - - fixed AngleGetDifference(fixed Angle1, fixed Angle2)
    • New items:
    - - Trigger Relay Random
    - - Metal Lamp
    - - Wall Lever Red
    - - Wall Lever Green
    - - Wall Lever Blue
    - - Bat


    0.7.1:

    • Game:
    - - Fixed a thread crash caused by the missile system.
    - - Updated some of the older maps.
    - • New challenge maps:
    - - - It's a Trap!? (Medium)
    - - - Treasure Island (Hard)
    • Editor:
    - - Fixed a bug in the undo/redo system history management.
    - - Fixed a bug with the level delete/overwrite function.
    - - Fixed a bug with redoing selection changes.
    - • JetScript:
    - - • New Functions:
    - - - - object ItemFromId(int itemId)
    • New Items:
    - - Lava
    - - Lava Surface
    - - Wooden Sign (Question Mark)
    - - Wooden Sign (Arrow Up)


    0.7.2:

    • Game:
    - - Interface models will now display even with 3D portraits turned off.
    - - Fixed lighting flickering.
    • Editor:
    - • JetScript:
    - - - Doubled maximum array lengths.
    - - • New Functions:
    - - - - void GameSetLighting(int level, fixed duration)


    0.8.0:

    • Game:
    - - Further reduced drowning sequence duration.
    - - Fixed an issue with the Invisible Teleporter teleporting dead players.
    - - Fixed an issue with swapped tiles loading wrong items across levels.
    - - Fixed an issue with the Invincibility item not loading its textures.
    - - Fixed an issue where the player could drown after being killed above water.
    - - Optimized tile-related code.
    - - Added more sound effects.
    - - Added more music.
    - - Normalized music volumes.
    - • New challenge maps:
    - - - JetCraft (Easy)
    - - - Welcome to the Dungeon (Easy)
    - - - HeatCraft (Medium)
    - - - Forward! (Medium)
    - - - Thread the Needle (Insane)
    - - - Volcanic Activities (Insane)
    • Editor:
    - - Iterated on the editor help dialog.
    - - Added painting functionality to the middle mouse button.
    - - Added a new background model.
    • New Items:
    - - Force Barrier Red Horizontal
    - - Force Barrier Red Vertical
    - - Force Barrier Green Horizontal
    - - Force Barrier Green Vertical
    - - Force Barrier Blue Horizontal
    - - Force Barrier Blue Vertical
    - - Dark Stone
    - - Dark Stone (Ice)
    - - Dark Stone (Snow)
    - - Red Bricks
    - - Red Bricks (Ice)
    - - Red Bricks (Snow)


    Posted in: Map Feedback
  • 0

    posted a message on JetCraft

    @Rex4: Go

    I did have a couple of multiplayer modes planned at some point, but seeing as the Battle.net input delay makes it borderline unplayable with just a single player in the game, I think I'll just scrap that idea and focus on creating more item types, features and challenge levels and improving the editor.

    ScorpSCII's level is the only user created level shared to my knowledge.

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft
    Quote from ScorpSCII: Go

    I created a pretty cool (and challenging) level if anyone's interested in playing more than the tutorial. Insert the section into your bank file and change map number if you already saved levels yourself.

    That is quite cool actually. Took me a lot of tries, but I managed to get through it. :)

    I made this small application to automate and make it easier to share maps off battle.net.

    9The House58010oU102O00P_q00L+e00H|m4001020300??4101020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??363i020300??363i020300??353i020300??933i020300??8e01020300??363i020300??363i020300??363i020300??363i020300??353i020300??363i020300??353i020300??903i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??a03i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??933i020300??933i020300??003i020300??003i020300??003i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??003i020300??003i020300??003i020300??003i020300??8e01020300??383i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??003i020300??003i020300??003i020300??003i020300??8e01020300??303i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??303i020300??003i020300??933i020300??933i020300??8e01020300??333i020300??383i020300??003i020300??003i020300??003i020300??003i020300??933i020300??003i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??3a3i020300??3a3i020300??3a3i020300??3a3i020300??8e01020300??363i020300??363i020300??363i020300??353i020300??883i020300??393i020300??3f3i020300??3f3i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??3001020300??3001020300??3001020300??3001020300??8e01020300??383i020300??933i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??3f01020300??3f01020300??3f01020300??3f01020300??8e01020300??303i020300??303i020300??363i020300??363i020300??363i020300??363i020300??363i020300??363i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??933i020300??003i020300??873i020300??873i020300??003i020300??003i020300??3b3i020300??003i020300??003i020300??003i020300??003i020300??003i020300??003i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??333i020300??383i020300??003i020300??933i020300??3a3i020300??003i020300??003i020300??003i020300??933i020300??003i3q0300??003i020300??003i020300??003i020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??4001020300??4101020300??363i020300??363i020300??363i020300??353i020300??3f3i020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??3f01020300??8e01020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0001020300??0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   
    Quote from KorvinGump: Go

    @cgsource: Go

    Thanks, it works now. But when i run map and starts tutorial or test level i just see some spheres, lol, what does it mean?

    Do you have a screenshot of this?

    Quote from TerranMaster23: Go

    Left me speechless, this is truly amazing.

    Thank you :)

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft
    Quote from Hookah604: Go

    @cgsource: Go

    Thats something I would like to test too (input delay).

    Then you'll be pleased to know that JetCraft has been public on SEA since a few days ago.

    I ran a few tests myself on both SEA and EU. While it was actually playable on EU, it was completely unplayable on SEA, but that could be due to my slow connection combined with the higher latency.

    Quote from Sixen: Go

    Holy shit, this looks amazing.

    Quote from Zolstice: Go

    holy balls, this has so much awesome.

    Quote from SouLCarveRR: Go

    Very impressive.

    Thanks for the motivation :D

    Quote from KorvinGump: Go

    I have tried to open 0.5.3 version. Editor just crashes during opening. I checked the map with mpq editor and it does not have localized strings. I have enUS editor, but your map have strings only for enGB language. I copied strings with mpq editor but it's still crashes... Can anyone confirm that it does not work? Link on download https://dl.dropboxusercontent.com/u/21052612/JetCraft/Files/JetCraftBeta_v053.zip

    It crashes the editor intentionally. This was just a small precaution until I could reserve the name on all bnet regions, which is why you should launch it via SC2Switcher like it says.
    You should be able to launch it from the editor if you close the terrain module before opening the map though.
    This "protection" will be completely gone in the next version.

    Quote from Eimtr: Go

    That's IllidianEvilX on the hive site?

    Yes.

    Quote from Eimtr: Go

    So this is a third party program to make things? or is it a map? I don't see how it connects to SC2. Someone's got to remake Raptor: Call of the Shadows if we speak of 2D games

    JetCraft is a StarCraft 2 map. Game and editor included.

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft
    Quote from Forge_User_20974461: Go

    Instead having offline open beta, why not just upload it to SEA? (since nobody plays arcade on SEA anyway)

    I suppose could upload it to SEA if you really want to play it with the additional input delay.

    Quote from Forge_User_20974461: Go

    It's a shame controls lag on b.net BTW did you work both on modeling and scripting?

    Good thing JetCraft is primarily a singleplayer map you can play locally. Only the multiplayer modes (and online singleplayer) would suffer from the input delay.
    I am indeed doing both the modeling and scripting for this. Only part I'm not doing myself (apart from the obvious Blizzard assets) is the music.

    In other news, the beta went online a couple of days ago.

    Embed Removed: https://www.youtube.com/v/_v1JXYo-WNE?fs=1

    Beta page

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft

    Thank you all :)

    Just a heads up, the offline open beta will start in a few days for anyone interested in participating and trying out the editor.

    Quote from fishy77:

    How do you get it to be 2-D like that?

    I tilted the camera slightly and created scripts to handle the movement and collisions.

    Posted in: Map Feedback
  • 0

    posted a message on JetCraft

    better late than never

    Summary:

    JetCraft is a 2D platform sidescroller game and level editor for StarCraft 2.
    The game's objective is to leave the level through the exit door which will open once the player has collected all the keys scattered around.
    The player will also be able to collect various treasures to increase the end score, but only the keys are mandatory to complete the level.
    The map comes with its own in-game level editor which allows players to create their own levels and share with other people online.
    JetCraft has been under development since October 2012 and is currently in early beta stage.

    More information can be found at my website:

    http://www.cgsource.net/jetcraft.html

    Project forum

    Key Features: (version 1.0)

    • Play through an extensive list of challenge maps to get the highest scores possible.
    • Play together with up to three other players in the online versus and coop mode.
    • Create and save up to 32 custom levels using the easy-to-use in-game level editor.
    • Share your creations with other players over Battle.Net.
    • Downloadable local copy allows players to play the map singleplayer without input delays.
    • Rebind-able controls allows you to play with whatever key setup you find comfortable.

    Screenshots:


    Editor Features:

    • 32x32 map size
    • 32 save slots
    • Intuitive and fast tile selection system
    • Copy, paste, undo and redo systems
    • Hundreds of different items
    • Item selection by category and search-by-name dialog
    • Tile chain triggering system
    • Custom C-based scripting language - JetScript
    • Map and script debugging tools

    Editor Hotkeys:

    Left Mouse Button: Select single tile
    Right Mouse Button (click): Clear selection
    Right Mouse Button (hold): Drag-select tiles
    Shift (hold, while selecting): Add to selection
    Alt (hold, while selecting): Remove from selection
    Ctrl+A: Select all tiles
    Ctrl+I: Invert selection

    Spacebar: Insert the currently selected item into the selected tiles
    Delete: Clears the selected tiles for items and connections
    Shift+Delete: Delete the currently selected item's layer from selection
    Alt+Delete: Remove the currently selected item type from selection
    Ctrl+C (single tile selected): Clone the content of the selected tile
    Ctrl+V (single tile copied): Fills the selected tiles with the content of the cloned tile
    Ctrl+C (multiple tiles selected): Copy selected tiles
    Ctrl+V (multiple tiles copied): Paste copied tiles
    Ctrl+Z: Undo changes
    Shift+Z: Redo changes

    C: Connect/linking mode
    D: Disconnect/unlink selected tiles
    X: Open item search menu
    S: Retrieve item type from selected tile
    G: Toggle grid on/off
    Q: Toggle layer coloring on/off
    T: Start/stop test play
    R (during test play): Reset game
    Tab: Minimize/maximize interface

    Arrow Keys: Move selection
    Shift+Arrow Keys: Move selected tiles
    Arrow Keys (game camera): Move camera
    Shift+Arrow Keys (game camera): Move camera faster
    Ctrl+Numpad #: Save current selection to slot #
    Numpad #: Load selection from slot #
    Alt+Numpad #: Remove slot # from the current selection
    Ctrl+Alt+Numpad #: Add slot # to the current selection

    Editor Screenshots:


    I unfortunately do not have any new videos to show, so here's a severely outdated editor preview from November:

    Download:

    JetCraft is currently in public beta and can be accessed from the download page.
    You'll have the choice to download the launcher (Windows only) or the files necessary for manual extraction.

    Posted in: Map Feedback
  • 0

    posted a message on Maximum String Length?

    That's the maximum length of string literals allowed by Galaxy.
    You can always get past this limit by concatenating multiple strings.

    someString = "[2045 chars]" + "[2045 chars]" + "[2045 chars]";

    Posted in: Galaxy Scripting
  • 0

    posted a message on [Trigger Variables] [Solved]Unable to save/Trigger error

    Try giving your trigger a name.

    Posted in: Triggers
  • 0

    posted a message on How to use another skin for a Dialog Button?

    You cannot use those "three-state" textures for buttons. Instead, you should use one of these combinations which follows the same style:

    Assets\Textures\ui_battlenet_glue_navbuttons_blue_normalpressed.dds
    Assets\Textures\ui_battlenet_glue_navbuttons_blue_normaloverpressedover.dds

    Assets\Textures\ui_battlenet_glue_mediumbluebutton_normalpressed.dds
    Assets\Textures\ui_battlenet_glue_mediumbluebutton_normaloverpressedover.dds

    Assets\Textures\ui_battlenet_glue_dropdownbutton_normalpressed.dds
    Assets\Textures\ui_battlenet_glue_dropdownbutton_normaloverpressedover.dds

    The image type must be set to EndCap.

    Posted in: Triggers
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