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    posted a message on Multi-colored missile launch spell

    Thank you very much, this clears up a lot of things, but I do have one concern.

    Leviathan aa (Assuming aa is anti-air) mover is cast on the same level as the unit. In this case, my unit is an air unit, but this spell is for attacking ground. Is there a way to keep the random pattern, and hit the ground? Or will I have to use something like the hyperion3 missile mover?

    EDIT: To clear something up, I mean for the missiles to hit the ground, I already know how to make them affect ground units, but the missile mover fires straight ahead.

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    posted a message on Multi-colored missile launch spell

    Alright, so I am completely new to the data editor. I understand tints and creating spells, but I don't know how to do this.

    I want to create a spell that fires a barrage of twelve missiles, all different colors, and does area of effect damage. How do I do this?

    Posted in: Data
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    posted a message on Custom Unit Portrait

    Yes, do you think it would be easier over Skype?

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    posted a message on Custom Unit Portrait

    Yeah, you never think of something so simple, though... Great, now this browser can only see Map and Mod files. There's no way for me to change it to see all files. I feel like the answer is sitting right under my nose...

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    posted a message on Custom Unit Portrait

    Importing, amazing how something so simple could bypass me just like that. Thanks.

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    posted a message on Custom Unit Portrait

    Here is what I am seeing.

    Picture

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    posted a message on Custom Unit Portrait

    I already made it into a .dds with Paint.net, but can't seem to find the folder to save it in to allow the blizzard browser to access it.

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    posted a message on Custom Unit Portrait

    It appears that with Blizzard's limiting browser, I can't access where I saved the image. I also can't find the area to copy the image at in order to access it. How do I do this? Before I forget, does the image have to be a certain format?

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    posted a message on Custom Unit Portrait

    Thank you, now I understand. This is my first time actually getting into a project with the editor, so please forgive me if I end up not having a clue what some things do. For what I'm going to do next, is there any way to add sounds?

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    posted a message on Custom Unit Portrait

    My unit is a copy of the banshee, and currently uses that portrait. Won't changing the portrait itself change the portrait for the banshee as well? I want to keep the normal banshee portrait for the banshee as well. Is there any way I could just create a new model for the portrait. I'm trying to do that right now.

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    posted a message on Custom Unit Portrait

    Thank you, this explains a lot, but is there anything special I must do if it is a custom unit?

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    posted a message on Custom Unit Portrait

    Alright, I'll try to make this brief. I have recently come across a couple of files meant to parody SC2 unit portraits. I think they are amazing, but the only problem is that they are 2D. Tell me, is there any way to add such a portrait to a unit in the game?

    Posted in: Data
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