• 0

    posted a message on Archon Warp (High Templar morph to Archon) question

    @simplezerg: Go

    There goes...

    "Can the editor _?"

    "Yes"

    Posted in: Miscellaneous Development
  • 0

    posted a message on My list

    Ah, what variables can accomplish. I've gotten a lot done with one of the abilities now that I know about variables. I'm still having trouble with the 50 kill thing. I'll try to fix that last timer issue myself, but I could use a little help with the reward system.

    EDIT: Hmm, the cannons someone takes control of don't seem to be powered, regardless that I also give them a nearby pylon. Is this due to the trigger or somehow because I made the cannons and pylons invulnerable?

    EDIT2: Nevermind, just removed the cannons power requirement.

    Posted in: Miscellaneous Development
  • 0

    posted a message on My list

    @TheRabidDeer: Go

    Thanks, got it working. Now to my next thing. I'll post the trigger if I need help.

    Posted in: Miscellaneous Development
  • 0

    posted a message on My list

    @Pinworm45: Go

    It still sits on the platform I'm afraid. I switch both the condition and action to triggering unit, and even tried adding a delay beforehand. No dice. :\

    Posted in: Miscellaneous Development
  • 0

    posted a message on My list
    Quote from Artanis186: Go

    [ ] - When barracks creates a unit, the unit is teleported to another region

    I'd think this might be enough, but apparently not

    Zergling Leader Player 1 Trigger

    Posted in: Miscellaneous Development
  • 0

    posted a message on My list

    I'll be checking them off as I go. Here are the things I would like help with:

    • [X] - Make a unit spawn for each player every 2 seconds
    • [ ] - Ensure the unit does not spawn for non-existant players
    • [X] - Making barracks able to create different units
    • [X] - When barracks creates a unit, the unit is teleported to another region
    • [X] - When barracks creates a unit..
    • - [X] A timer is activated
    • - [X] 10 buildings in 2 areas (5 per area) are given to the player who built it
    • - [X] When the timer ends the buildings are reverted to neutral player
    • - [X] No other player can build this unit and take control of the buildings as the timer is active
    • - [X] When the timer ends the timer window is removed
    • [ ] - Every 50 kills (of any unit), the player is granted 1 mineral
    • [ ] - Create a door
    • - [ ] Make the door open once a unit is created
    • - [ ] Make the created units icon disappear and replace with another icon
    • - [ ] Make the door close once the other unit is created
    • [ ] - Change error message for a lack of enough Terrazine gas
    • [X] - Make a duplicated unit be part of another unit group (I.E. double clicking the original wont also select the duplicated unit)

    More will be added as I progress.

    I do have a lot that I need, and I find the editor very complex for my level. The SC1 and WC3 editor I had far less troubles with.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.