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    posted a message on Error when I place my created tower

    Nevermind I got it to work.... I had made 3 turrets, 2 of them put up that error and the other 1 did not. So I deleted everything for the two that did not work and then duplicated the one that did work and renamed and changed everything and now it works fine.

    Posted in: Data
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    posted a message on Error when I place my created tower

    when I place my tower in the editor it says

    [10/30/2011 12:42:15 PM] Warning: Invalid attach method [Unavailable] in AttachQuery[Methods=Invalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid Lin Fallback=IGNORE].

    When I build it in the actual game the tower appears okay but it still says:

    Invalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid LinkInvalid Lin Fallback=IGNORE

    Anyone know what the problem is? I am thinking I messed something up in the data editor, but I cannot figure out what.

    Posted in: Data
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    posted a message on Trigger Question

    It Worked. Thanks!

    Posted in: Triggers
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    posted a message on Trigger Question

    Ok... it's still not working my actions go like this:

    If And Conditions Current Wave Iteration==Number of Waves (Number of Living Units in (Any units in (Entire Map) owned by player 5 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))==0 Lives>0 Then UI - Display "YOU WIN! CONGRATULATIONS!" for (All Players) to Subtitle Area General - Wait 3.0 Game Time Seconds Game - End game in Victory for player 1 (Show dialogs, Show score screen) Game - End game in Victory for player 2 (Show dialogs, Show score screen) Game - End game in Victory for player 3 (Show dialogs, Show score screen) Game - End game in Victory for player 4 (Show dialogs, Show score screen) Else

    I have it under the event of Map Initialization, I am not sure if that is the problem, but all I know is that it is not working. I have another if string under the spawn trigger that says:

    If Current Wave Iteration==Number of Waves Then Trigger - Turn (Current Trigger) Off Timer - Hide Timer Window for (Active Players) Else Timer - Start Timer as a One Shot timer that will expire in 50.0 Game seconds Timer - Set Title for Timer Window to "Next Wave In:"

    It works fine so i know that the Current Wave Iteration==Number of Waves is not the problem. If you think the problem is the even I put the victory trigger under, can you give me a suggestion as to what event to put it under?

    Posted in: Triggers
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    posted a message on Trigger Question

    Is there a condition that I can make is so that amount of unit owned by a certain player == 0. I am working on a tower defense and want to make it so that if the current level == number of levels and there are no units owned by player 5 on the map, then victory. But I cannot figure out how!! I figured out how to make it so that the current level == number of levels (I just used variables), i just can't figure out how to get it to detect that there are no units on the map owned by player 5. Can someone help?

    Posted in: Triggers
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