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    posted a message on Permanently Rotating Tower - how?

    thanks for all the input and help, everyone. I was away from home for a couple of days, so I apologize for the delay.

    Kueken - thanks also to you, and indeed I intend to have the tower rotating at all times, regardless of whether there are enemies to be attacked or not.

    I will try the given suggestions, see how far I come and report back :)

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    posted a message on Permanently Rotating Tower - how?

    @ DrSuperEvil, can you please go into a little more detail about vectoring? That would be highly appreciated, unless it's the kind of topic that is redundantly explained on the forums and foolproof :)

    @ adovid, that's the setup I had from the beginning, which doesn't work.

    I am wondering - are turrets independent entities with models? I know they can be actors, and - well - turrets, but if the turret actor let's me pick a model, I might be on track..

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    posted a message on Permanently Rotating Tower - how?

    hi DrSuperEvil,

    I'd like my soon to be renamed Sensor Tower to be rotating constantly, independent of its state.

    Posted in: Data
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    posted a message on Permanently Rotating Tower - how?

    hi kueken,

    so, if I get you right, I have to pick out something like the Auto-Turret's model, and 'attach' the sensor tower to it?

    I thought I'd done that already when I duplicated the Auto-Turret and gave it's model the Sensor Tower look.. (I feel so dumb whenever I start trying to map for SC2, I wish there were a big encyclopaedic book dedicated to the Galaxy Editor :)

    I am a bloody beginner at this, these are my first steps in the mapping business, please be patient, I promise to use Google as much as possible ;)

    Posted in: Data
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    posted a message on Permanently Rotating Tower - how?

    hi there,

    I have created a tower with the model of the Sensor Tower and am trying to get it to spin permanently around its Z-axis, ergo: turning from left to right (or the other way around) all the time.

    thanks to some threads on this forum I already got it to rock like a Scot in a bar, but I can't seem to figure out rotation.

    The beam which my Sensor Tower is shooting is launching from its 'spire', and the building can shoot all around itself -

    all that is left is the model itself to rotate..

    thanks for your help, and if I left out any important bit of info, let me know :)

    skunk

    Posted in: Data
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