thanks for all the input and help, everyone. I was away from home for a couple of days, so I apologize for the delay.
Kueken - thanks also to you, and indeed I intend to have the tower rotating at all times, regardless of whether there are enemies to be attacked or not.
I will try the given suggestions, see how far I come and report back :)
@ DrSuperEvil, can you please go into a little more detail about vectoring? That would be highly appreciated, unless it's the kind of topic that is redundantly explained on the forums and foolproof :)
@ adovid, that's the setup I had from the beginning, which doesn't work.
I am wondering - are turrets independent entities with models? I know they can be actors, and - well - turrets, but if the turret actor let's me pick a model, I might be on track..
so, if I get you right, I have to pick out something like the Auto-Turret's model, and 'attach' the sensor tower to it?
I thought I'd done that already when I duplicated the Auto-Turret and gave it's model the Sensor Tower look..
(I feel so dumb whenever I start trying to map for SC2, I wish there were a big encyclopaedic book dedicated to the Galaxy Editor :)
I am a bloody beginner at this, these are my first steps in the mapping business, please be patient, I promise to use Google as much as possible ;)
I have created a tower with the model of the Sensor Tower and am trying to get it to spin permanently around its Z-axis, ergo: turning from left to right (or the other way around) all the time.
thanks to some threads on this forum I already got it to rock like a Scot in a bar, but I can't seem to figure out rotation.
The beam which my Sensor Tower is shooting is launching from its 'spire', and the building can shoot all around itself -
all that is left is the model itself to rotate..
thanks for your help, and if I left out any important bit of info, let me know :)
0
thanks for all the input and help, everyone. I was away from home for a couple of days, so I apologize for the delay.
Kueken - thanks also to you, and indeed I intend to have the tower rotating at all times, regardless of whether there are enemies to be attacked or not.
I will try the given suggestions, see how far I come and report back :)
0
@ DrSuperEvil, can you please go into a little more detail about vectoring? That would be highly appreciated, unless it's the kind of topic that is redundantly explained on the forums and foolproof :)
@ adovid, that's the setup I had from the beginning, which doesn't work.
I am wondering - are turrets independent entities with models? I know they can be actors, and - well - turrets, but if the turret actor let's me pick a model, I might be on track..
0
hi DrSuperEvil,
I'd like my soon to be renamed Sensor Tower to be rotating constantly, independent of its state.
0
hi kueken,
so, if I get you right, I have to pick out something like the Auto-Turret's model, and 'attach' the sensor tower to it?
I thought I'd done that already when I duplicated the Auto-Turret and gave it's model the Sensor Tower look.. (I feel so dumb whenever I start trying to map for SC2, I wish there were a big encyclopaedic book dedicated to the Galaxy Editor :)
I am a bloody beginner at this, these are my first steps in the mapping business, please be patient, I promise to use Google as much as possible ;)
0
hi there,
I have created a tower with the model of the Sensor Tower and am trying to get it to spin permanently around its Z-axis, ergo: turning from left to right (or the other way around) all the time.
thanks to some threads on this forum I already got it to rock like a Scot in a bar, but I can't seem to figure out rotation.
The beam which my Sensor Tower is shooting is launching from its 'spire', and the building can shoot all around itself -
all that is left is the model itself to rotate..
thanks for your help, and if I left out any important bit of info, let me know :)
skunk