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    posted a message on How to detect when a unit has been created?

    @VisionElf: Go

    Oh boy, I think I get some of it. But im confused still.

    Under the UnitCreated trigger, for the Condition how did you select the Barracks? How would I go about changing it to any other building?

    Also from looking at this, where in this does it kill the unit being made? There would be 3 switches (for each of the 4 players) and the unit that gets created would determine which switch to set off and then kill that unit and the building that created the unit.

    Posted in: Triggers
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    posted a message on How to detect when a unit has been created?

    I have a building that has 3 special units that when 1 is built I want it to, then remove the building, remove the special unit, and then turn on a toggle/switch.

    There would then be another trigger that would only activate when the Toggle is active and the player's kill count is between a min and max. This would then spawn a unit at a region at a constant interval.

    So how do I go about this?

    In SC1 Editor you had like 256 "toggles" that you could switch, on/off or have toggled and then you could make commands use the toggles as a condition to fire off the events. Is there anything like this? Is it Variables? I could literally write this out how SC1 triggers would do this if you have trouble understanding what I want.

    I used to be hugely into the Original SC map editor and was very good with the triggers but this is a whole new experience. Im scared and afraid XD

    Posted in: Triggers
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    posted a message on Duplicating buildings doesnt duplicate everything, how to fix?

    @msong7229: Go

    The footprint appears to be exactly the same as the original barracks. So Im confused what you are saying.

    I literally clicked the barracks and "Duplicate Unit" and now the duplicated unit can be freeplaced which I dont want.

    When I click the unit in the data editor, the Movement: Pathing Footprint and Movement: Pathing Footprint - Placement are the same as the original barracks. Then if I look at the footprints area, that is also the same as the original barracks.

    Posted in: Data
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    posted a message on Duplicating buildings doesnt duplicate everything, how to fix?

    So im trying to duplicate buildings that are already in the editor and then edit those, but sometimes when I do that it appears that the duplicated building becomes a unit or something because it no longer snaps to the ground but instead can be placed anywhere like a unit.

    It also appears to not duplicate everything the original building had.

    How do I fix this issue?

    Specifically im trying to duplicate a Terran Barracks, but when I go to place the duplicated structure it doesnt snap to the ground but instead can be freeplaced. It duplicated the footprint of the original barracks and I thought maybe thats the issue.

    Im new to the sc2 map editor and im trying to learn it. Ive used SC1 and WC3 editors before.

    Posted in: Data
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    posted a message on 2 Map Ideas.

    @abvdzh: Go

    they are indeed.

    I would do it myself but i found out im retarded with the new editor. I was a mad genius with the old SC1 editor but its too different in the new one.

    Posted in: Map Suggestions/Requests
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    posted a message on 2 Map Ideas.

    Map Idea 1: Starcraft Vs Starcraft 2 Players can pick their desired race and which of the 2 versions of the race they want to play in a normal melee style.

    Map Idea 2: MixedCraft Normal type of map were players can pick to play as any of the starcraft races, and any of the warcraft races, including the non-playable races like the Naga and the Chaos Orcs.

    Posted in: Map Suggestions/Requests
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