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    posted a message on Morphing changes the unit scale?

    @DrSuperEvil: Go

    Thanks for the advice, I think I'm going to hold off on messing with the models etc for now. I'm still working on getting the basic mechanics of my map in place, but I'll prolly come back and mess with the models/actors like you suggested once I start doing fine tuning and debugging etc. Still a little new at the whole galaxy editor so I'm going one step at a time :)

    I'm definitely liking it though and I'm just now starting to get the hang of effects and behaviors.

    Posted in: Data
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    posted a message on Morphing changes the unit scale?

    Update: I found a fix for my problem. It looks like the morphed tower retains the scaling of the tower that it was morphed from. So by changing the scaling of Tower 1 to 0.5, it works. However, if anyone knows of a way to make it so that I could keep tower 1's 0.75 scale and still have Tower to be at an 0.5 scale, that would be greatly appreciated.

    I am working on morphing a tower in a TD map that I am making. My problem is that when I morph tower 1 into tower 2, everything works, except that the end unit which is supposed to have a modified scale, changes back to the original scale. Specifically, Tower 2 is using a colossus model with an 0.5 scale and 1x1 footprint, however the end unit has the normal 1.0 scale.

    Here is the process I used.

    Tower 1:

    • Duplicate Photon cannon
    • Modify scale to 0.75
    • Modify footprint to 1x1
    • Models are set to original photon cannon
    • Actor name changed to Tower 1

    Tower 2:

    • Duplicate Photon cannon
    • Models set to Colossus
    • Modify scale to 0.5
    • Modify footprint to 1x1
    • Actor named changed to Tower 2

    Morph Ability

    • Duplicate Spire Morph to Greater Spire
    • Change target unit to Tower 2
    • Added events to Tower 1 and 2 to change model

    Tower 1 event:

    • Abil Morph -> Morph to Tower 2 -> Destroy Tower 2 event:
    • Abil Morph -> Morph to Tower2 -> Create

    I want the end result so that once the morph completes Tower 2 (colossus model) retains the 0.5 scale I set for Tower 2

    Posted in: Data
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    posted a message on My Tower doesnt shoot in my TD

    I have seen a few different ways that this bug can occur.

    1. If you are making towers, it helps to use an actual tower as you're starting off point. ex. Start with a photon cannon and change its model and weapon to look like a marine. If you go the other way and try to make a marine act like a building, then I've found that there is a lot more work to be done.

    2. If you are duplicating an existing item as you're starting off point, make sure that you only duplicate the elements that you plan to modify. If you're "Attack" ability says "Attack Copy" or "Attack 2", this can cause problems as you make your map more exact.

    3. Unit -> Weapon -> Effect -> Make sure that the pull down menu is actually set to the weapon you are trying to use.

    Posted in: Data
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    posted a message on Invulnerable Unit Dieing

    @Ahli634: Go

    Awesome tyvm, that worked :)

    Posted in: Data
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    posted a message on Invulnerable Unit Dieing

    I'm making a TD map. My first time making a map with SC2, but I do know how to program in a few languages.

    Here is my problem:

    I duplicated a photon cannon:

    • Gave it High Templar Art
    • Gave it phoenix weapons
    • Modified Phoenix weapons to include splash damage in a Radius of 2
    • Modified damage to 2500
    • Made the cannon invulnerable by clicking on invulnerable on the "invulnerable" checkbox under the "unit" tab.

    Everything is working as I want except for one big problem: the tower keeps blowing itself up with splash damage

    Is there something I am missing? I thought invulnerable means the unit is invulnerable......

    Any help would be greatly appreciated, I've been racking my brains out on this one for hours.

    Posted in: Data
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