Thanks for the advice, I think I'm going to hold off on messing with the models etc for now. I'm still working on getting the basic mechanics of my map in place, but I'll prolly come back and mess with the models/actors like you suggested once I start doing fine tuning and debugging etc. Still a little new at the whole galaxy editor so I'm going one step at a time :)
I'm definitely liking it though and I'm just now starting to get the hang of effects and behaviors.
Update: I found a fix for my problem. It looks like the morphed tower retains the scaling of the tower that it was morphed from. So by changing the scaling of Tower 1 to 0.5, it works. However, if anyone knows of a way to make it so that I could keep tower 1's 0.75 scale and still have Tower to be at an 0.5 scale, that would be greatly appreciated.
I am working on morphing a tower in a TD map that I am making. My problem is that when I morph tower 1 into tower 2, everything works, except that the end unit which is supposed to have a modified scale, changes back to the original scale. Specifically, Tower 2 is using a colossus model with an 0.5 scale and 1x1 footprint, however the end unit has the normal 1.0 scale.
Here is the process I used.
Tower 1:
Duplicate Photon cannon
Modify scale to 0.75
Modify footprint to 1x1
Models are set to original photon cannon
Actor name changed to Tower 1
Tower 2:
Duplicate Photon cannon
Models set to Colossus
Modify scale to 0.5
Modify footprint to 1x1
Actor named changed to Tower 2
Morph Ability
Duplicate Spire Morph to Greater Spire
Change target unit to Tower 2
Added events to Tower 1 and 2 to change model
Tower 1 event:
Abil Morph -> Morph to Tower 2 -> Destroy
Tower 2 event:
Abil Morph -> Morph to Tower2 -> Create
I want the end result so that once the morph completes Tower 2 (colossus model) retains the 0.5 scale I set for Tower 2
I have seen a few different ways that this bug can occur.
1. If you are making towers, it helps to use an actual tower as you're starting off point. ex. Start with a photon cannon and change its model and weapon to look like a marine. If you go the other way and try to make a marine act like a building, then I've found that there is a lot more work to be done.
2. If you are duplicating an existing item as you're starting off point, make sure that you only duplicate the elements that you plan to modify. If you're "Attack" ability says "Attack Copy" or "Attack 2", this can cause problems as you make your map more exact.
3. Unit -> Weapon -> Effect -> Make sure that the pull down menu is actually set to the weapon you are trying to use.
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@DrSuperEvil: Go
Thanks for the advice, I think I'm going to hold off on messing with the models etc for now. I'm still working on getting the basic mechanics of my map in place, but I'll prolly come back and mess with the models/actors like you suggested once I start doing fine tuning and debugging etc. Still a little new at the whole galaxy editor so I'm going one step at a time :)
I'm definitely liking it though and I'm just now starting to get the hang of effects and behaviors.
0
Update: I found a fix for my problem. It looks like the morphed tower retains the scaling of the tower that it was morphed from. So by changing the scaling of Tower 1 to 0.5, it works. However, if anyone knows of a way to make it so that I could keep tower 1's 0.75 scale and still have Tower to be at an 0.5 scale, that would be greatly appreciated.
I am working on morphing a tower in a TD map that I am making. My problem is that when I morph tower 1 into tower 2, everything works, except that the end unit which is supposed to have a modified scale, changes back to the original scale. Specifically, Tower 2 is using a colossus model with an 0.5 scale and 1x1 footprint, however the end unit has the normal 1.0 scale.
Here is the process I used.
Tower 1:
Tower 2:
Morph Ability
Tower 1 event:
I want the end result so that once the morph completes Tower 2 (colossus model) retains the 0.5 scale I set for Tower 2
0
I have seen a few different ways that this bug can occur.
1. If you are making towers, it helps to use an actual tower as you're starting off point. ex. Start with a photon cannon and change its model and weapon to look like a marine. If you go the other way and try to make a marine act like a building, then I've found that there is a lot more work to be done.
2. If you are duplicating an existing item as you're starting off point, make sure that you only duplicate the elements that you plan to modify. If you're "Attack" ability says "Attack Copy" or "Attack 2", this can cause problems as you make your map more exact.
3. Unit -> Weapon -> Effect -> Make sure that the pull down menu is actually set to the weapon you are trying to use.
0
@Ahli634: Go
Awesome tyvm, that worked :)
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I'm making a TD map. My first time making a map with SC2, but I do know how to program in a few languages.
Here is my problem:
I duplicated a photon cannon:
Everything is working as I want except for one big problem: the tower keeps blowing itself up with splash damage
Is there something I am missing? I thought invulnerable means the unit is invulnerable......
Any help would be greatly appreciated, I've been racking my brains out on this one for hours.