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    posted a message on Unit Construction Button Priority

    I know I said this was solved (and the problem posted is), I have a slightly related question. On the Ability (Gateway Train) the Basic Ability Info has a limited number of lines; is it possible to add more lines or does one have to create a copy ability with the additional units and link them?

    Posted in: Data
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    posted a message on Unit Construction Button Priority

    OMG you did it! Your help was PERFECT. From my players and I, Thank you! This will get me back on track, and I hope to have it all running soon. Your the best Miketwistam. I hope you all have a wonderful day (moderators, feel free to mark this one as Solved!)

    Posted in: Data
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    posted a message on Unit Construction Button Priority

    Hello all, I'm a long time fan of the site; this community is full of amazing people and amazing work. I'm relatively simple when it comes to the editor. I've figured out a few things, watched and read tutorials to learn more and still only have a basic working knowledge of this monster. I've tried going through the hundreds of threads, looking for a similar question to the one I have, but I'm having little luck.

    I've built a campaign, of sorts, allowing players to unlock units via research system similar to the SC2 Campaign. I've handled most of the unlocks through restrictions and upgrades that are added in via triggers (rather then in game resources). I won't bore anyone with the details, I just need simple instruction on how to set it so unavailable units "drop below" the button for available ones.

    Example: I have Zealots, with a Tal'darim variation (Legionnaire), but I don't want players to be able to build them without the upgrade; they should JUST have access to the regular Zealot. I looked at the Upgrade file for Whirlwind Axe Zealot and tried to duplicate it, but that just caused a lot more of a mess. Any tips or easy fixes?

    Posted in: Data
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    posted a message on New Unit Build Option

    I reviewed the Train commands, but I need to create a new "Train Ability"; I'm unsure how to do so, does someone have a tutorial for me to review?

    Posted in: Data
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    posted a message on New Unit Build Option

    Not to keep going in the wrong thread line; but where can I find the Barracks Train ability in teh Data Editor. I've been reviewing the Data Module stuff, and I'm unsure as to where the Barracks Train ability is located. I see it's Command Card and related train functions.

    Posted in: Data
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    posted a message on New Unit Build Option

    I know this is probably a stupid question; but I've been cruising through the various forums and cannot find an awnser. I just need to know where I go to set a newly designed unit to be built at the Barracks. If someone can just link me to the right Thread that would be awsome, ty.

    Posted in: Data
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    posted a message on Somethings Wrong

    Hey guys, I was working on the Editor on one of my maps; when I tried to create a new unit, like I've done a million times before, and now I can't select anything from before, the drop down menus are all different and I'm really confused. Is this from the patch or did I screw something up?

    Posted in: Miscellaneous Development
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    posted a message on [Misc] How to use campaign units on map?

    One other quick question. It's probably impossible. But could a person load the StarCraft Brood Wars loading screens (like Braxis, the space fleet infront of a nebula, the original Korhal images) for our own use?

    Posted in: Tutorials
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    posted a message on [Misc] How to use campaign units on map?

    The Battlecruiser remains blue in the Data Module; I have a additional dependency, and the game will not allow me to remove it Liberty Multi(Mod). It says it links my triggers so I cant remove it.

    Posted in: Tutorials
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    posted a message on [Misc] How to use campaign units on map?

    I followed Terhonator's advice, and enabled both Weapon Refit and the Story Mode Yamato Gun. Still nothing. The Battlecruiser has the item card, but it remains greyed out. I checked it's dependancy, and the Battlecruiser is listed as LibertyStory.SC2Campaign in the Source colum. I dont think thats right, but Im not to sure what effect it has.

    Posted in: Tutorials
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    posted a message on [Misc] How to use campaign units on map?

    Hello, guys. I'm continuing my work on my campaign, but having still some issues. I reviewed this thread, and I am having a similar issue concerning Battlecruiser Yamato Gun ability card. I have enabled and upgraded the ability from Story Mode (in the Triggers) but it's still greyed out. While in play, if the upgrade is purchased at a Fusion Core, it still does not enable the ablity. Any thoughts?

    Posted in: Tutorials
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    posted a message on Designing Campaigns

    @ Terhonator, Thank you so much man, you really saved my skin your thread is amazing. Thank you again everyone you're all awsome :)

    Posted in: Miscellaneous Development
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    posted a message on Designing Campaigns

    My apologies, I was unsure of where this QUestion belonged. If you need as moderator, you can move it to the appropriate Thread.

    Posted in: Miscellaneous Development
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    posted a message on Designing Campaigns

    I realize I should have posted what some of these questions are :S 1. How do I restrict a unit to just one of the players on the map, so the others can't contruct them? 2. How do I set a group to "Rescuable" like in the old Campaign Editor? 3. How do I set certain upgrades so that their already trained when the map begins (default settings to specific player)?

    Posted in: Miscellaneous Development
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    posted a message on Designing Campaigns

    Hello all, this is my first attempt to post on one of these sites. I ran a weird little campaign thing back in the old Starcraft with several of my friends. When SC2 came out they wanted me to begin again using the new campaign editor. I've read a lot of forums, watched dozens of tutorials, but I still have un awsnered questions. Is it likely I could get help from any of you?

    Posted in: Miscellaneous Development
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