good, try the alduin model, ik someone is struggling with it
That would be ME.
Dude, I love you. I love you so much, PLEASE tell me how did you get the animations working and even exported properly at all, I got my Alduin foot bones fucked up too O_O. here:
You DO know you can export them directly from Skyrim, import them to 3DS Max and adjust them for the editor =)? Google it around a bit. I am doing this with Alduin, pretty much finished, only thing I need to do is figure out how to export his animations with him from Max, and get rid of the giant lines (some problem with his foot bone in max).
Well I have solved what this thread's purpose was for, and I managed to texture the model =). Now I have another problem which I made another thread for :P.
I have solved issues regarding my model I am trying to make functional in the editor. So far it's going good, but there is a bone error I cannot understand how to fix. 3 bones on my model's feet extend into 3 giant never-ending lines... I am puzzled by this.
I've tried to move the bones a bit thinking it's a specific position of the bones that makes this happen, but the problem persists when I import it into the editor.
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That would be ME.
Dude, I love you. I love you so much, PLEASE tell me how did you get the animations working and even exported properly at all, I got my Alduin foot bones fucked up too O_O. here:
http://imageshack.us/f/849/95374815.png/
Won't be in a public map tho, just for use of me and some other ppl =)
Also: http://www.sc2mapster.com/forums/development/artist-tavern/30775-adding-multiple-animations-to-one-model-and-importing/#p10
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Oh. Well nvm then >.>
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Eh, it isn't what you said, unfortunately... They still appear ingame :S.
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You DO know you can export them directly from Skyrim, import them to 3DS Max and adjust them for the editor =)? Google it around a bit. I am doing this with Alduin, pretty much finished, only thing I need to do is figure out how to export his animations with him from Max, and get rid of the giant lines (some problem with his foot bone in max).
Here's a pic: http://imageshack.us/f/252/38545574.png/
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A small bump
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Edited out the first post for the new issue.
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Oh. Now that you say it, haven't checked ingame yet x), because no animations yet.
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Eeeeeeeeeh.... bump =(
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Ah, thanks =)
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Well I have solved what this thread's purpose was for, and I managed to texture the model =). Now I have another problem which I made another thread for :P.
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Lol just clicking the terrain edit icon in the editor worked.... thanks xD
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I'm very interested in makin g artwork and the modelling/animation of it. Most probably going to be my choice =).
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I've had this for some time now, and it's really getting annoying now >.>. How do I remove this?
http://imageshack.us/photo/my-images/859/26300107.png/
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Um, mind just uploading an empty map with it so I can check it out?
EDIT: I just noticed Nebuli's edits :P. I'm gonna check his out first xD.
EDIT 2: How do I apply/download those O_O?
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I have solved issues regarding my model I am trying to make functional in the editor. So far it's going good, but there is a bone error I cannot understand how to fix. 3 bones on my model's feet extend into 3 giant never-ending lines... I am puzzled by this.
Image in the editor: http://imageshack.us/f/849/95374815.png/
Image in 3DS Max: http://imageshack.us/photo/my-images/818/49103984.png/
I've tried to move the bones a bit thinking it's a specific position of the bones that makes this happen, but the problem persists when I import it into the editor.