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    posted a message on Spawning units and minerals by standing in designated areas

    @s3rius: Go

    Will "RegionAroundTheNeutralUnit" apply to all regions in which a neutral unit lies, or do i have to create their own regions, and in essence, create a trigger for each unit that i have, that needs to be spawned?

    Posted in: Triggers
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    posted a message on [Triggers] Unit Pool

    @Iamthecreeper: Go

    @Iamthecreeper

    Thank you. :D Someone commented on another post i made Spawning units and minerals and said that i should use an event like "unit enters region" and then the action of "create unit" My only question would be how to make the units go to the corresponding spawn locations for the different players.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Triggers] Unit Pool

    @s3rius: Go

    S3rius, I am working on an arena style map, where the player uses SCVs (or MULEs, haven't decided yet) to spawn units, much like your system. But, with my map, because it's multiplayer, I need it to send the units to different spawns depending on the player who currently has their unit next to the neutral unit. I was wondering if you could help me code, or show me how to create this sort of trigger? (Still new to developing, so sorry if i use the wrong terminology)

    Any help would be greatly appreciated, and of course, credit would be given where due if/when the map is available.

    Btw, the map I'm looking to create, is a spin-off of a CnC3 map (Can be found here: http://forums.mp-gaming.com/thread-2417.html)

    Posted in: Trigger Libraries & Scripts
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    posted a message on Spawning units and minerals by standing in designated areas

    So, a while back when i still had my PC (gave it to my parents to get a Mac) I played a lot of CnC3. Online, there was a map called "Blood Arena" by Wiwiweb. (http://forums.mp-gaming.com/thread-2417.html) The basic idea of the game is you have engineers on the right side, who stand near certain units, which in turn, spawns them at your base in one of the corners of the large square. You use to units to get kills, which ultimately gives you a new engineer on the right side, in a new level. The higher your level, the more "badass" the units are that you can spawn. With your units, there are also control nodes you can hold in order to gain more points other than just killing, so that you can advance up the unit tiers.

    My point here, is I want to create a version of Blood Arena for SC2. What i want to know is, is there a way to create triggers that allow you to spawn units by just having your unit stand near them? and how can i create a trigger to allow the player to collect minerals or points by standing in a designated area? If someone could point me to a thread or youtube video, it would be greatly appreciated. I'm rather new to the whole editing scene for SC2.

    Posted in: Triggers
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