I thought elapsed time meant, every time X seconds occurred/elapsed in game something would happen, not just a singular time. Thanks for the help @Jentzch and @iE4TM4PS. I switched it to Period Event, and removed the second trigger set for this spawning and it worked great. I really appreciate the help!
I have been doing a lot of Terraining and love it, so I thought I would try to learn how to do some trigger stuff too, so my layouts don't go to waste!
I am working on a spawning idea for an RPG map that I am making. The trigger is integer based (as title says). The units spawn the first time, but after the initial spawn they stop. I want it to be integer based so that after you kill so many they stop, and if I would like to have them start up again after a different occurring event, I can just reset the Integers to a Number that is less than the one required to spawn the units.
After testing out the trigger and seeing that the units do not re-spawn, I thought maybe the issue was with the Unit Group based Integer "Bandits Unit Count 001". So, I created a trigger to clear out the group on event of a unit in that group dying.
I would like to keep this trigger into one trigger if possible, instead of the two, but if it can't be done, I can cope. haha! I have searched the forums trying to find a trigger that is set up in a way that functions like this one, but I could not locate anything. If this ends up being a repeat post, I do apologize.
Thanks for the help!
P.S. If it isn't noticeable, "bandits spawn 001" is an Integer, and "bandits unit count 001" is a Unit Group based variable.
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@petrov1: Go
Nice, so you found a video, but did you locate the DL file so we can play it? :)
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I thought elapsed time meant, every time X seconds occurred/elapsed in game something would happen, not just a singular time. Thanks for the help @Jentzch and @iE4TM4PS. I switched it to Period Event, and removed the second trigger set for this spawning and it worked great. I really appreciate the help!
I have been doing a lot of Terraining and love it, so I thought I would try to learn how to do some trigger stuff too, so my layouts don't go to waste!
Thanks
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I am working on a spawning idea for an RPG map that I am making. The trigger is integer based (as title says). The units spawn the first time, but after the initial spawn they stop. I want it to be integer based so that after you kill so many they stop, and if I would like to have them start up again after a different occurring event, I can just reset the Integers to a Number that is less than the one required to spawn the units.
After testing out the trigger and seeing that the units do not re-spawn, I thought maybe the issue was with the Unit Group based Integer "Bandits Unit Count 001". So, I created a trigger to clear out the group on event of a unit in that group dying.
I would like to keep this trigger into one trigger if possible, instead of the two, but if it can't be done, I can cope. haha! I have searched the forums trying to find a trigger that is set up in a way that functions like this one, but I could not locate anything. If this ends up being a repeat post, I do apologize.
Thanks for the help!
P.S. If it isn't noticeable, "bandits spawn 001" is an Integer, and "bandits unit count 001" is a Unit Group based variable.