Looks like a lot of actors to get the effects needed to tell a decent story. Work might actually be a bit light on terrain, but still awesome nonetheless.
I might actually participate in this one, but I have an AP History and Chem test this week, so idk.
Guys! Someone by the name of XenoX101 (reedit) has created HotS with the editor! He has so far added in 4 popular maps and it's going up on EU once he gets rid of the bugs.
Even if you do get the protoss model to work, you'll only have the zeal, stalk, sentry, ht and dt warp-ins to work with. Why not use the Nydus build model, so that your units can burst out of the ground on completion?
Well, after 1.4 my computer crashed when i tried to play sc. But then after it happenend 4 more times, i decieded to reinstall. My problem is, now the game cannot load any patches of any description. It literally goes to 31% and then stops progress. I cannot luanch the game. Any help at all?
A couple of things. I've had the same problem with motherships myself, and i couldn't fix it either. I think that they are slightly more complicated, and theyre praticalky the only unit ingame that actually uses turret-based weapon systems.
However, the green-circle thing? Thats the selection sphere, and has nothing at all to do with unit size.
Never mind, i found your problem. You should be in 'models' not 'actors'. Its in the main unit data, just look under the models section, select art and change the scale.
It wouldn't even have to look pretty, but my only problem is that you basically have hallways and choke points.
A bit more variety, or even the use of areas that are inaccessible at the start ( maybe a commander ability for unlocking doors?) would go a long, long way to improving the experience.
Map is awesome, I would. Totally play it now except that PSAT is coming up. ;(
Could you put give some more information on the heroes themselves? I actually have no idea what other people have chipped in.
Also, is the map only on EU or is it coming the NAas well?
Looks awesome so far.
gl hf...
And, I couldn't help but the notice the terrain is rather bland. I mean, the layout Is nice judging by the minimap but the textures and doodads might need some more work.
The only one I can help you with is #4. In the map bounds/settings/etc section, in the part that toggles fog of war, you can actually set it to 'reveal entire map'.
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Well, this is about to get ugly... serves that marine for wearing armor of that color, at least.
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@Scbroodsc2: Go
Where did you get the cabin? The roof is solar panels but I can't place the cabin texture/model.
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Looks like a lot of actors to get the effects needed to tell a decent story. Work might actually be a bit light on terrain, but still awesome nonetheless.
I might actually participate in this one, but I have an AP History and Chem test this week, so idk.
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It's not a direct tutorial to your problem, but the knowledge within should help.
I also don't know anything about data, I just know where to find stuff.
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Guys! Someone by the name of XenoX101 (reedit) has created HotS with the editor! He has so far added in 4 popular maps and it's going up on EU once he gets rid of the bugs.
http://www.reddit.com/r/starcraft/comments/lu0j6/hots_custom_is_here_every_modification_seen_in/
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Even if you do get the protoss model to work, you'll only have the zeal, stalk, sentry, ht and dt warp-ins to work with. Why not use the Nydus build model, so that your units can burst out of the ground on completion?
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Oh please not another Ghost counter. HT Feedback and blink Stalkers are hard enough to deal with, thank you.
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Well, after 1.4 my computer crashed when i tried to play sc. But then after it happenend 4 more times, i decieded to reinstall. My problem is, now the game cannot load any patches of any description. It literally goes to 31% and then stops progress. I cannot luanch the game. Any help at all?
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@pieceofshota: Go
A couple of things. I've had the same problem with motherships myself, and i couldn't fix it either. I think that they are slightly more complicated, and theyre praticalky the only unit ingame that actually uses turret-based weapon systems.
However, the green-circle thing? Thats the selection sphere, and has nothing at all to do with unit size.
Never mind, i found your problem. You should be in 'models' not 'actors'. Its in the main unit data, just look under the models section, select art and change the scale.
gl
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Couod you explain terrain objects? Ive been trying to sort it out but they dont work and the tutorials are either nonexistebt or unnavigable.
Thx
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(about the terrain)
It wouldn't even have to look pretty, but my only problem is that you basically have hallways and choke points.
A bit more variety, or even the use of areas that are inaccessible at the start ( maybe a commander ability for unlocking doors?) would go a long, long way to improving the experience.
Map is awesome, I would. Totally play it now except that PSAT is coming up. ;(
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Could you put give some more information on the heroes themselves? I actually have no idea what other people have chipped in.
Also, is the map only on EU or is it coming the NAas well?
Looks awesome so far.
gl hf...
And, I couldn't help but the notice the terrain is rather bland. I mean, the layout Is nice judging by the minimap but the textures and doodads might need some more work.
I'm looking forward to this. A lot.
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As it turns out, I don't think I'm ever gonna get around to making that Atlantis thing. This is what happens when you have 3 AP classes...
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Well, I got #12 and 18...
"under da sea" and "to be King you need a castle"?!?
Time to dust off that Atlantis concept...
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The only one I can help you with is #4. In the map bounds/settings/etc section, in the part that toggles fog of war, you can actually set it to 'reveal entire map'.
Its that easy.