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    posted a message on Require Upgrade even Tech Tree is disabled

    And can you also tell me how to set up the settings in Map editor so that each players can choose their own color?

    Posted in: Data
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    posted a message on Require Upgrade even Tech Tree is disabled

    When I disabled the tech tree, for example, Stalkers could use blink and Maraders stimpack without even researching.

    I want to keep the tech tree disabled, but is there a way to require Stalkers to research blink before they are able to use it? I tried the requirement tab from Command button, but the requirement is set the same as when the tech tree is enabled.

    HELPPP THIS IS SHORT AND SWEET QUESTION!

    Posted in: Data
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    posted a message on I need Help with my Nexus War

    @wOlfLisK: Go

    I will vividly describe here, I get the message "More than one CActorUnit persisting in the same unit scope" Every time I turn the map on.

    Then When I go to Data to Gateway, you know, there are buttons with zealot, stalker, dark templer right? Well, everythings is there except Zealot.

    There are "unknown" buttons on top of Zealot button. when I erase the unknown button, they form again when I come back or test.

    Zealot is not the only unit. Zeglilns does that, marines, and banglins do that too.

    I just hate those "UNKNOWN" buttons. I dont know where they came from nor how to erase them!

    Posted in: General Chat
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    posted a message on I got Bugged PLZ HELP

    @DrSuperEvil: Go

    How do I "relink the stuff that I altered?"

    The problem I am having right now is that my gateway cannot create Zealot, spawning pool cant spawn zerglings, and other buildings can't spawn the appropriate units that I set them to. No matter how hard I try to fix them, they come back to what they were after I switch the page to anything in the Data Editor.

    Therefore, I cannot physically alter the problems. There has to settings I have to change back right? Is is dependency? Do you know what it might be?

    Posted in: Data
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    posted a message on I got Bugged PLZ HELP

    What did I do wrong?

    And does that mean I have to start everything over again?

    Posted in: Data
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    posted a message on I got Bugged PLZ HELP

    I finished my map after working on so hard over the period of 3 weeks and at the last minute of publishing, something went wrong. I dont know the exact problem but it may be descrepency according to some articles I read to fix this problem.

    So here I will describe what has happend briefly, - I was finished with my map so I published it. It successfully uploaded my map.

    - I forgot to change players' settings from computer to user so I managed my map - erased the previously uploaded map

    - I changed the problem and saved it again.

    - In the published page, in the problem box, I read "dependency does not have the heading." Then It disappeared when I set the map to "locked" mode

    - It said, it is "ready to be published"

    - So I did published it, but the uploading is stuck at 0% and is not moving no matter how long I wait

    - So I could not upload/publish my map, great. But I found another problem

    - My gateway cannot spawn Zealot anymore. Spawning pool cannot spawn banglings, as I set them to, among other upgrades and units.

    - When I went to Data editor to fix this, there were UNKNOWN buttons on top of the disappeared units button.

    - When I tested the map, I could no longer spawn zealot or zerglings, marines, banglings from the buildings no matter how hard I tried to fix it.

    - This is bugged since I first published it.

    - My Dependency has the same things as before though Libery on top of the Liberty (Multi) which is the same. But according to other people this might be the problem.

    PLEASE HELP IF YOU KNOW HOW TO SOLVE THIS PLEASE COMMENT!!!!

    THANK YOU SO MUCH IN ADVANCE WHO READ THIS AND COMMENT IN ADVANCE!

    Posted in: Data
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    posted a message on I need Help with my Nexus War

    @zeldarules28: Go

    Hi Thank you very much for commenting. Believe it or not I finished like the greatest map ever! However I need your help!

    PLEASE COMMENT!!

    After I published once, something went wrong with dependency of the map, even though I did NOT do anything. Now, Gateway can't spawn Zealot or Spawning Pool can't spawn zerglings,.no matter how many times I try to reset them, eventhing goes back to what it was.

    Now I am stuck. I worked so hard and some bug just taken over everything!!!!

    PLEASE HELPPP!

    ps. I have two dependencies Liberty and liberty Multy

    Posted in: General Chat
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    posted a message on I need Help with my Nexus War

    Hi, I have the terrain set up completely. I just have to work the triggar and settings. I just need to do the following, please help.

    Please tell me how to set these settings:

    It is six players map. There are 3 nexuses in either sides and one final nexus in the each side, that could only be destroyed if all player's regular nexus's are destroyed.

    So here is the rule. First, screen, players have to move their scv to go into a beacon to choose their race, pro, zerg, terran. Screen than goes to full screen and they get appropreiate basic buildings: command center, hathery, nexus. They also get to pocesses an appropreiate race building far up, that they could buy units and do upgrade. As they kill more units, they get scv in one of the island far up and they get to choose to have 1 additional minerals or 20 additional gas. If they get one mineral, they always start with one more minerals when all units are dead, to the initcial 4 minerals. If they get gas, their gas is always increasing. What i mean by that is this. one players gas will slowly increase until it becomes 20. if he buys gas twice, the gas will increase more quickly and stop when it reach 40 (20 times 2) gas. Then I know how to set up units price and all that. Can anyone tell me how to set this up in hte map editor? PLease

    Posted in: General Chat
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