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    posted a message on how to make nuke come down faster

    @DrSuperEvil:

    There are two, intial delay in two of the effects and also Expire delay.

    Lessing the number for both does not reduce the nuke time

    Posted in: Data
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    posted a message on forcefield error and leaderboard

    Hi, I have two problems. If you are able to solve this, I will worship you for a short time. :D

    (Map is attached below!)

    Sentries cannot spawn force fields. Whenever you click forcefield button, the "error" message appears. All the settings are the same as the parent settings. I checked all. can you fix this problem?

    I made a leaderboard which have players name in first column and "Unit Kill score points" on the seond column. I would like to change the seond column of this leaderboard. What I want is this. As soon as the "Unit Kill score points" of a player goes over 10000 I want to display in the leaderboard the number 1. As soon as the "Unit Kill score points" of a player goes over 20000 I want to display in the leaderboard the number 2. As soon as the "Unit Kill score points" of a player goes over 30000 I want to display in the leaderboard the number 3. And so on and on. Can anyone tell me how to upgrade my leaderboard second column from simply displaying "Unit Kill score points" to what I have explained here?

    Thank you

    Posted in: Data
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    posted a message on How to make banglings to spawn away

    @TacoManStan: Go

    Tjune thank you very much.

    Posted in: Data
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    posted a message on How to make banglings to spawn away

    i want hatcheries to have ability to spawn banglings at any visible spot on the map. So this is what I want When I click banging button in hatchery I want the players to click one location and spawn an banglings egg. then five seconds later five banglings to form at that spot. If you think how to do this please help! I'm particulary confused with how to make five banglings instead of one and how to make banglings spawn away without having larva.

    Posted in: Data
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    posted a message on How to add detection to destructible rock

    I can't add detection ability to rocks as I can do to buildings. How do you do this?

    Posted in: Data
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    posted a message on how to make nuke come down faster

    Your title here...

    I wannt the nuke to come down in 5 secoonds. Does anyone knoow how?

    Im pretty skilled at making maps but could figuure out this one

    Posted in: Data
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    posted a message on Sentry can't spawn force fields

    Hi, ookay. I thought I made myself clear but guess noot. Everything is same as the original settings. I checked every single ddetail. They mmatch u to the data when I open anew browser. Logically this problem does not make sence so im askking u guys here. Something seems bugged!

    Ow@Eiviyn: Go

    Posted in: Triggers
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    posted a message on Sentry can't spawn force fields

    i am finished with my map but for some reason sentries cannot spawn force fields. I checked all data and they were correct and also I reset everything about sentry to default including it's abilities. However what happens is: when I press the force field button with sentries in gaming,the force field range icon does not show up, and instead the message in red "error" appears. Idk how to fix this. There is no possibility except a problem with discrepancy but...... Does anyone know how to fix this? I need the sentries to spawn force fieldS!!!!!!

    Posted in: Triggers
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    posted a message on The MOST weird things EVER!!!

    @b0ne123: Go

    Thank you for commenting, The second condition states that "when a player has at least 1 minerals and 0 gas is not true" so overall, it works as "when there is no units in the map and the player has 0 minearls" the player gets the starting minerals back which is set as an array of 6 in the variable. In player property only player 1 through 6 is user and everything else is controlled by non. So ally of six is fine right? I dont know whether this could be a problem but I had control of player 6 as COMPUTER in the beginning process of making the map. Then later when I was finished with all the triggers, I changed it from computer to USER. I dont think this could be a problem, could it be?

    Sentry can use guardian shield and spawn illusions, but not ff. When I click it, nothing happends - the mouse clicker in the screen does not change to the force field preparing icon. Instead, the message, "Error" appears in the map.

    And tthe third one, you taught me how to fix it! I did not know I could change requirement from spawn ability itself. Thanks.

    Posted in: Triggers
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    posted a message on The MOST weird things EVER!!!

    @iE4TM4PS: Go

    This trigger works for everyone except for player 6

    Thank you, I uploaded the picture in two ways, take a look!

    Posted in: Triggers
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    posted a message on The MOST weird things EVER!!!

    @FuzzYD: Go First thanks for commenting FuzzYD what do you mean by "somehwere in the code you have something thats filtering out the 6th player"? Are you refering to a specific trigger?

    I set the trigger as "triggering player," so "Its also possible players 0 to 5 were accidentally used to represent 1 to 6" is not likely.

    i would upload the picutre but I am not sure how. I can use Snipping Tool and save it but I dont know how to upload here after that. But everything is right for sure. Just 6 player is causing problems

    Posted in: Triggers
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    posted a message on The MOST weird things EVER!!!

    I set a trigger to happen for all six players in my map. However, this trigger does not work for the player 6! I set every action so that it refered to a triggering player and, for some reason, player 6 does not work!

    This is not the only weird thing that is happening in my map...

    Sentry cannot make force fields. I reset all to default and settings are fine but when I play the game and click force field in sentry command card, "Error" message appears in red on left side of the screen. I have no idea how to fix it.

    I have one buildings for each race: Gateway to spawn all protoss units; Barrack to spawn all Terran units, and Spawning pool to spawn all zerg units. Because I only have those buildings and players have to spawn high tech units, I removed all the Requirement that is something like this "Have lair", "have cybernetic score" "have factory" etc. I eliminated all (but I did not disable the tech tree overall because I need players to research some upgrades) So I should be able spawn all units from gateway, etc right? However, NO! Carrier and mothership cannot be created because I do not have fleet beacon. I clearly removed the requirement "have fleet beacon" completely out of my map. How is rhis possible? And nuke has to have factory and second attack upgrades need lair. I disabled Have Factory and Have Lair requirement. All other units can be spawn. Its is just carrier mothership, all secondary upgrades (requirement = have twilight council, Lair, Factory), and the nuke that cannot be upgraded or spawn. So weird, doesn't it?

    i have more problems but I think this is enough for this chat. Does anyone know how to solve any of these questions? I look really forward to hear those of you! Please help!

    Posted in: Triggers
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    posted a message on Require Upgrade even Tech Tree is disabled

    @trentonx: Go

    thank you. Yes, it is weird, some tech tree is disabled when you disabled and some are not. For example, roach does not have tunneling claws or speed upgraded. Colassus does not have its range upgraded etc.

    So I did exactly that - take them one by one, which is a process I did for most of the features in my map lol. That took a long time. xD

    Thanks for commenting though.

    Posted in: Data
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    posted a message on I need Help with my Nexus War

    Thank you

    Posted in: General Chat
  • 0

    posted a message on Require Upgrade even Tech Tree is disabled

    PLEASE HELP!!

    Posted in: Data
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