• 0

    posted a message on Photon Cannon AI help?

    I've made a duplicate of the photon cannon. weapon and all. changed weapon to be able to attack hidden. changed range to 48.

    But when playing, the cannon AI only attack anything in the 8 range.....any reason why? If i'm controlling the cannon I can attack up to 48. but the AI won't

    Posted in: Data
  • 0

    posted a message on SubMenu 3 Only working with some units?

    Simple and clear. I tied to put a submenu 3 button for immortal and sentry and no luck. It's faded out in testing. And when I go back to editor. The submenu number it's cleared back to blank I can only get submenu 3 working for probe so far....... wth?

    Posted in: General Chat
  • 0

    posted a message on Still having trouble with morphing animation. Advice?

    I followed http://www.sc2mapster.com/forums/resources/tutorials/11028-tutorial-data-misc-how-to-morphing-shapeshifter-druid/ tutorial. and took some advice about looking at the spire actor and baneling to see how it's done. I've tried numerous ways, but I still can't figure out how to put an animation in while the unit is morphing from A to B. I've try creating a unit kind of like a baneling egg, but modeled it after Archon Merge. ( the energy ball ) Copied and edited events connected to my morphing ability similar from Zerg -> Baneling Cocoon -> Baneling to my Probe -> energyball -> Sentry

    but still no luck. Even with the delay of 5 seconds. it just goes from the model probe straight to sentry =[

    advice?

    Posted in: General Chat
  • 0

    posted a message on Quick Help With Editor Question?

    @DrSuperEvil: Go

    the filter issue with the voidray mining. The Modify Unit Effect from automated refinery is based on numbers of hits. Each hits create 4 minerals. Is there anyway I can set up an effect that mine minerals as much as a unit damage it?

    Posted in: Data
  • 0

    posted a message on How do I change the starting unit?

    the race thing work. ty dr super evil~

    Posted in: General Chat
  • 0

    posted a message on How do I change the starting unit?

    I want to delete the prboes, scv, and drone form starting.

    Posted in: General Chat
  • 0

    posted a message on How do I change the starting unit?

    In trigger, looking at Melee - Create melee starting units for all players but I don't see any option to change it >.>

    Posted in: General Chat
  • 0

    posted a message on Quick Newbie Question Concerning Animation Property

    So I've been using WoW Model Viewer.

    In Actor of a unit in SC2. I'm trying to get a specific animation play when executing the ability Psi Storm

    Msg type : ability Source name: psi storm sub name : source cast start

    Underneath I have

    Animation Play Animation Properteries*

    Now the model I'm using have been exported from WoW model viewer, and in the viewer. The export option allow you to export certain animation only , not the whole model. Those animation can be fly,walk, sprint, extc. In the SC2, the animation property list variations from variation 1 to 99, I'm wondering if I can somehow link each of the animation from WoW model, like CastSpellOmni would be link to Variation 1 in SC2 animation property. That way I can simply change the animation property of the above to variation 1. causing the model to act as if it's castingspellomni in WoW. Any help or suggestion?

    Posted in: General Chat
  • 0

    posted a message on Unit Morph Model

    I've got the unit to morph into another unit. and the model is all good. how do I make the morphing effect? Like when high templar merge, they create the ball of energy into the archon. I found the model for the merge. But how do I put that model into the ability moprh that I've created?

    Posted in: Data
  • 0

    posted a message on Left 2 die question

    The unit only show up when I open the left 2 die map with dependencies Left 2 Die. How do I turn that map into a mod so I can use those units in other maps?

    Posted in: General Chat
  • 0

    posted a message on Lift 2 Die Models

    @Operation51: Go

    the models and death models are already created by blizzard. It's in the left 2 die game. Idk how to access them.

    Posted in: Data
  • 0

    posted a message on Lift 2 Die Models

    @AMtrane: Go

    and is there anyway to download custom created map from other users to see what they did with the data for a specific unit?

    Posted in: Data
  • 0

    posted a message on Lift 2 Die Models

    @Kueken531: Go

    No, How do I do that xD

    Posted in: Data
  • 0

    posted a message on Lift 2 Die Models

    @Kueken531: Go

    file > dependencies > add others > left 2 die. Download

    That's how I did it for liberty campaign and it worked for those units

    Posted in: Data
  • 0

    posted a message on Lift 2 Die Models

    Is there anyway to use those models? some of the creature on there like stank and upgraded brutalisk. I used left 2 die as dependencies and no dice

    Posted in: Data
  • To post a comment, please or register a new account.