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    posted a message on Making a custom ability and dont know how?

    I would like some help with creating a custom ability involving an airstrike/mortar strike (I dont care which, whichever is easier) called in by a ghost, preferably as 1: an item pick up in order to use, or 2: a time limited ability.

    I do not have much experience in the trigger editor, and I have a bit more in the data editor, so a tutorial would be nice.

    As for the reason I want this: I am currently working on a project I started just a few days ago, and my ghost needs some sort of way to clear out the way so he can move on! haha.

    Posted in: Miscellaneous Development
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    posted a message on Help with special abilities and item pick ups

    Hello scIImapster people!

    I am starting a self=project where a suburban area learns to rise up and destroy a once-great, now corrupt and oppressive government. Starts out with 4 civilians from a suburban area escaping from the local police force stationed outside their homes at the appointed curfew time for civilians, except that night the police force smashed a small resistance in the area. The 4 civ's meet at a past town-entrance nearby that had been destroyed in a few years back. There, they find 2 sniper ghost suits, oriented towards picking off small individual targets such as marines, marauders, and other ghosts. They also find 2 heavy assault ghost suits (ghost laser lines) oriented towards destroying tanks, Goliaths, etc..

    Anyways, i was looking for a way to give one of the ghosts an ability to call down some sort of airstrike/cannon fire/mortar strike in a certain area, in order to take out a large force blocking the players way.

    Also along with this, I do not know how to make it so my ghosts can pick up items such as grenades, plasma guns, etc, so that they may use them.

    I would appreciate help in either area, or both! :D Thanks in advance!

    Posted in: Miscellaneous Development
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