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    posted a message on Elite MM Training

    I have come across two really great maps for practicing micro and macro: Hotkey Trainer and Orbital Defender. The two maps have excellent techniques for training except I don't like how Orbital Defender gives CC skills to use to destroy specific units because they are static. The techniques from these maps can be combined into something really great.

    Guidelines

    - There should neither be a victory/loss condition to allow players to train as long as they like. To compensate for this, there should be a score or statistics that can be accumulated or deducted for positive or negative actions.

    - If possible, there should be a way to increase the game speed beyond "Faster" for an increased micro experience.

    - Replace the static "order a cc to kill a unit" with competitive micro between players.

    - You should be able to play between all three races, but only one individually.

    Posted in: Map Suggestions/Requests
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    posted a message on Starcraft Battlefront

    Map idea based off of StarWars Empires at War.

    StarWars: Empires at War Gameplay Videos: Official Site: http://www.lucasarts.com/games/swempireatwar/indexFlash.html Gameplay 1 (ground battle): Gameplay 2 (space battle): Random gameplay:

    I can not remember all of the details of the game as it has been a long time since I have played it, however, I will attempt to describe it.

    Description of StarWars: Empires at War:

    StarWars: Empires at War is similar to StarWars Battlefront 2 (if you have played it), however, the emphasis in on the RTS aspect and not a FPS aspect.

    The play field or 'board' has a bunch of planets and both sides attempt for global domination of all of the planets via RTS battles. I believe all the maps are occupied both opposing forces or they start out with a single planet and must conquer the neutral inhabitants of the planets.

    Each planet can have upgrades or the upgrades are chosen before each battle, such as static turrets for defense, a hero unit, etc.

    During the battle for each planet, the objective is to control all of the "Command Points" or eliminate all enemy reinforcements until no more units can spawn. Command Points are just a beacon that requires no enemy units to be nearby as a 'bar' slowly fills or depletes showing the progress of the Command Point being captures. The bar either has the color of the force capturing it or is a neutral transparent color to show that neither force controls the Command Point.

    I would love to see this implemented in SC2. I would attempt to do this myself, but I barely know anything about the SC2 map editor. If you like this idea, please consider replying to keep this message visible by everyone.

    Posted in: Map Suggestions/Requests
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