I made Inventory by Item Container. and I made some items.
I wonder it is possible to accumulate same items. e.g In WOW, ingredient Items or potions can be accumultaed one inventory.
can I do it in SC2-maptool?
I'll wait your answer~
I want remove a self behavior(buff) when specific effect work. (or when a unit attack to others) so I might to make validator using for behavior-validator(remove).
I could find validator-unit ability, but in this case buff is removed as soon as order ability ( it is casting ability).
I don't want remove buff before effect happen.
Go to data editor, open models tab. Make a new model based on Generic etc...
Make skybox model have belshir skybox as model field, and scale min/max be 0.007.
Go to Unit tab:
Duplicate probe and strip it, speed of 5, no collisions, height of -1.5, remove turning flag, make unselectable untargetable and not on radar flags checked, invulnerable flag checked, and make model for actor the skybox be the model we made earlier with belshir.
Back in INIT trigger add the lines:
Unit - Create 1 Player Sky Box for player 0 at (Position of Zeratul [29.98, 19.77]) facing 270.0 degrees (Ignore Placement)
Unit - Order (Last created unit) to ( Move targeting Zeratul [29.98,c 19.77]) (Replace Existing Orders)
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@iE4TM4PS: Go
Ah~ I see. I wonder method by pure data commented DrSuperEvil
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@DrSuperEvil: Go
I don't understan your comment. Do you means this thread isn't work? sorry, my bad english.
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Hello, guys~
I want make a character-select-dialog that show each character's model. Like item-container's model, is it possible to add model to dialog?
I want it!! please help me~
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@iE4TM4PS: Go
I'll try it! Thanks
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hello guys~
I made Inventory by Item Container. and I made some items. I wonder it is possible to accumulate same items. e.g In WOW, ingredient Items or potions can be accumultaed one inventory.
can I do it in SC2-maptool? I'll wait your answer~
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hello...guys.
I want remove a self behavior(buff) when specific effect work. (or when a unit attack to others) so I might to make validator using for behavior-validator(remove).
I could find validator-unit ability, but in this case buff is removed as soon as order ability ( it is casting ability). I don't want remove buff before effect happen.
How can handle this??
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@Eiviyn: Go
Ah...then I might to work by trigger... thanks~
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@DrSuperEvil: Go
Yes. I did fix actor - filter to player. but it didn't work well. here is data screenshoot.
and Method I made skybox unit (OneTwoSC http://forums.sc2mapster.com/resources/tutorials/17730-video-3rd-person-rpg/)
Skybox:
Go to data editor, open models tab. Make a new model based on Generic etc...
Make skybox model have belshir skybox as model field, and scale min/max be 0.007.
Go to Unit tab:
Duplicate probe and strip it, speed of 5, no collisions, height of -1.5, remove turning flag, make unselectable untargetable and not on radar flags checked, invulnerable flag checked, and make model for actor the skybox be the model we made earlier with belshir.
Back in INIT trigger add the lines:
Unit - Create 1 Player Sky Box for player 0 at (Position of Zeratul [29.98, 19.77]) facing 270.0 degrees (Ignore Placement)
Unit - Order (Last created unit) to ( Move targeting Zeratul [29.98,c 19.77]) (Replace Existing Orders)
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@Sneakervek: Go
Thanks! but you linked method is look like complex. I'll try to data method, if I don't solve it by data, I'll work by your link.
anyway, I'm Thank you~
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hello~ guys~ I wonder how can A unit is seen for only own-player ( sorry, My bad english) reason of this question is...
I made skybox unit and took it follow RPGunit. but ally & enemy can see it. I don't want it. skybox unit have to be seen only by own-player.
for solve this problem, I accessed unit actor-filter and check player. but there is no change.
plz, help me...( and if you don't understand my question, tell me it. I'll re-write this thread)
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@OneTwoSC: Go
Thank you for your Tutorial!
I have problem about skybox. In multi player map, sky box is seen other player. how can it is seen only own-player??
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Hi guys~
in 3rd-P camera mode, camera can move to underground. but this is so uncomfortable that I want it doesn't work.
how to camera doesn't through terrain ?
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@BorgDragon: Go Thanks! I slove it!
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hello, guys~
I want ability change when behavior is on. ability1 and ability2 is same about button, animaition, almost. different is just cost and cast-time.
anyway, I didn't use reqirement so I don't know how it work. (I'm noobs for requirement) How can change ability by behavior's on and off?
please, help me. :)
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@b0ne123: Go
ok thank's~ I'll try it!