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    posted a message on Library help and map loading

    I saw a few things in assets that could help but they are libraries and when i click download it shows up as source code, am I just supposed to copy and past? Also, when I load someones custom map with some coding to use it says invalid archive and reinstall sc2. Is there a specific way to load them?

    Posted in: Miscellaneous Development
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    posted a message on Resident Evil - LF some help.

    @virus1824: Go

    I could also use some help with power control. I would like the power to fail every so often that causes lights to fail and all doors to unlock. The players will then need to use generators to keep power on to prevent being overrun. I noticed this on a map called Parasite already on bnet and like the idea. Any help would be great.

    Posted in: Team Recruitment
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    posted a message on Resident Evil - LF some help.

    @RighteousRage: Go

    Yeah, that would be great. Ill make do with that, just mad I cant close doodad doors.

    Posted in: Team Recruitment
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    posted a message on Adding someone else's map to editor

    I keep getting an error when I put someone elses map in my folder to load it and says I need to reinstall sc2. Anyone know how to properly load another persons map into the editor?

    Posted in: General Chat
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    posted a message on Resident Evil - LF some help.

    Hey Everyone, Im working on a "futuristic" resident evil theme. Basically a new virus strain taking place on a space station. Im still learning the editor, but I have basics down like unit animations, orders, timers, etc..

    I need help with doors, I noticed maps that have supply depots that look like doors but I know nothing on how to edit them to look like that. I need some help with cinematics and Heros.

    Anyone that can help would be greatly appreciated, and obviously everyone will get credit.

    Riker

    Posted in: Team Recruitment
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    posted a message on Open the cliff doors?

    Those doors are actually the only doors with an open and a close command, there are two different ones, a 1 and a 0, but it is in the UNIT > Order Unit > Then select the specific door > then ability command (just type open in search) and you should see them in the list.

    look at attachment

    @LazyCoder: Go

    Posted in: Miscellaneous Development
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    posted a message on Help with doors

    Doodads like doors dont seem to respond to any commands, nor can I even find an animation for open/close just ones like 'stand up'. Also, is there a way to blow open doors like in the bonus campain mission, any help would be greatly appreciated

    Posted in: Miscellaneous Development
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