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    posted a message on Trigger that executes when player is supply blocked
    Quote from deathtorn: Go

    @ZT178: Go

    I made a simple map which will display the supply usage of player 1 periodically, as an example.

    Thanks, I'll give this (and some of the other techniques) a try. Even if it doesn't work for warpin/hatching, any progress would be nice.

    Posted in: Triggers
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    posted a message on Trigger that executes when player is supply blocked
    Quote from PlanckEnergy: Go

    I'm trying to make a training map, and I want a trigger to execute whenever the player tries to create a unit but can't because he doesn't have enough supply.

    Is there a simple way to execute a trigger when the player gets a "not enough supply" error? I have tried several approaches so far but none of them have worked, and I don't see an obvious corresponding event in the list.

    If there isn't a simple way, what approach would you take? I've tried a few different approaches, but each has either not worked, or has required making a separate case for every unit type a player could build (and probably wouldn't have worked anyway).

    I know this is kind of stale ... but did you have any luck with this? I too am trying to make a macro training map, and knowing when someone is supply blocked to start timers would be useful.

    If I come up with anything useful I'll post it here :).

    Posted in: Triggers
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