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    posted a message on [Request] Miner Model with Gauss Rifle

    I had some success importing the Miner model and removing the drill model. However, I was not able to export the model after that. Does anybody have advice for exporting such things with 3DS Max 8?

    Also, once I have a Miner model without a drill, I would just have to add the attachment bone to it and then remove the Gauss Rifle from the Marine, right?

    Posted in: Art Assets
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    posted a message on Zombie Survival Z / Afterlife -style maps?

    I absolutely loved Zombie Survival Z and Afterlife - as well as the various Troll Tribe maps - but I have not seen anything like them in StarCraft 2. Is anybody working on similar maps? These types of maps would be amazing in StarCraft 2 because of all the custom GUI!

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] Miner Model with Gauss Rifle

    The Miner model seems to be the best candidate for having an actual weapon, since his Attack animations are very similar to the Terran Marine model. Would it be possible to remove the Drill mesh from the model, and then create an attachment point for weapons? That way, instead of having a built-in mesh for a weapon, one could attach any number of weapons to the model.

    Also, would it be possible to somehow merge the Colonist and Miner models / animations so that you could have Attack, Throw / Hit (the current Colonist Attack animation), Gather and other animations? This would make the Colonist / Civilian / Miner a much more versatile model to use in custom maps.

    And has anyone separated the Gauss Rifle, Sniper Rifle or Canister Rifle from their respective models to be used with attachment points?

    Thanks in advance for any help or information that could advance this idea. I would love to be able to have a Civilian model that can use both weapons and melee.

    Posted in: Art Assets
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