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    posted a message on Map project -- mapmakers for hire?

    well in terms of what you have asked, you could easily be talking thousands of UK pounds or USA dollars, you would need to really sit down and design the entire concept so the developer could give you an accurate brief.

    Quote from MapSeeker: Go

    ...Developer would be given JPEGs that will need to be applied to units/made into units...

    'made into units' - does that involve modelling? if so then increase the cost yet again and time frame also

    Quote from MapSeeker: Go

    ...Remember, the developer would be responsible for coming up with the whole dynamic of the map, including concept...

    you as the designer should be responsible for the dynamic and the concept, the developer should be making it play how YOU want it to play, not the other way round. otherwise you are basically telling someone i have a blue marine in a jpeg, make me a good map please - it's not really the way i would suggest going about it as you might not get as much interest as if you planned the map down to tiny details.

    Posted in: Team Recruitment
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    posted a message on Map Editor Epic Fail.

    sorry i did of course mean the other way round, i think you can do both weirdly enough

    i had to do a ridiculous trigger for creating a dialog at the mouse X/Y co-ords:

    Dialog - Move dialog_test to ((Integer(((Real((Mouse X position in the UI))) * 1.5))), (Integer(((Real((Mouse Y position in the UI))) * 1.5)))) relative to Top Left of screen

    It seemed to do the trick and as you can see it kinda goes both ways, you could try seeing what happens and seeing if it strips the decimal or not, like Kueken531 said the field should accept a real value so you never know! you can't really ever rely on this editor being logical :P

    Posted in: Triggers
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    posted a message on Map Editor Epic Fail.

    in the trigger can you just use the convert function for the integer, and convert integer to real?

    i would test but i'm at work and don't have access to the editor

    Posted in: Triggers
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    posted a message on [Contest Results] Scene Recreation!

    yea gotta say fair play the mass effect one seems to have won as it's by far the most detailed whist remaining pretty accurate. it should probably win just due to the genius of those coloured floating zerg pads or whatever they are. very clever!

    Posted in: Project Workplace
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    posted a message on [Contest] Scene Recreation!

    @Keyeszx: Go

    Quote from Keyeszx: Go

    I knew which was the real one but it just looks so good compared. Are we sure that's skyrim? It looks like Oblivion to me. The graphics in skyrim I thought were a lot better quality.

    yea it is skyrim i think, or at least by searching 'skyrim screenshot' on google you get it via the ign website. the rocks and waterfall are too detailed for oblivion imo - i really want to do the other one posted with the huge lake, but it would take so long :P

    Posted in: Project Workplace
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    posted a message on [Contest] Scene Recreation!

    cheers guys! the bottom one is the sc2 recreation if anyone doesn't know the skyrim screenshot ;-)

    Posted in: Project Workplace
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    posted a message on Best Strategy game?

    @Mozared: Go

    I was merely being sarcastic and over exaggerating, but yes my point was exactly what you have said, that at say the 10 min mark, I've got an X army and they have a Y army, even if mine has counters or it's even then because Y is bigger it will win :P

    @Myrkridian: Go

    no you misunderstand me a little matey, I'm not saying it's not about skill, i put skill in quotes as it's such a undefinable thing in essence. and what I meant about FPS is that you don't need the knowledge part. i can get into a map, know i've got 8 weapons, i learn the map a bit, and it's fun, i've still got a good chance to beat someone even if they have faster reactions. say for example clan arena in quake 3, great "fun" game.

    also bare in mind i'm not always talking 1v1 here, i'm talking team games etc which makes your other point wrong, it is NOT impossible, i've been matched with master league players on a number of occasions, fact. and i have no chance of beating them. but I guess that's just a flaw of playing 2v2, 3v3 etc with people of various level. you gotta remember there are ladders for those as well dude :)

    I think to play this game regardless of any argument, ladder games aren't for people who want to have a casual fun game, i suppose for us that find it boring or moan etc we simply shouldn't play =) so i can see your points as well!

    Quote from Myrkridian: Go

    (I would also throw quite a controversial point out there that Starcraft 2 is not really a game based on "skill", it's more Speed and Knowledge. There is ALWAYS a set path/route/counter/whatever for each different tactic, so if you know them all and can pull them off quickly, you will win. I'm talking casual ladder games here btw, watching pros duke it out I think is pretty entertaining and strategies tend to differ a lot.)

    Quote: That isn't at all true, though. There isn't "always a set path/counter" that players simply struggle to be fast enough to execute.

    Out of interest, how do you define balance then? as to simplify this i would say that this is true, there is always a counter for the reason of balance??

    Posted in: Off-Topic
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    posted a message on Best Strategy game?

    I kinda agree and disagree here, interesting points though.

    Generally speaking all games are repetitive, you can't really ever make a game that won't be or it will be bad as it'll try to do too many things and end up doing them all poorly. Even RPG games which flow through a massive story can be repetitive (take Dungeon Siege for example). What Blizzard do very well is what I would say Nintendo are famed for. They get a game mechanic that works but is pretty simple. They then balance the living shit out of it of course =).

    But one point I agree on is the timing thing. If one player is of the same "skill" but is faster, they will win 100% of the time, which I personally find boring. But I'm an FPS player at heart so give up on this ladder stuff =)

    I would also throw quite a controversial point out there that Starcraft 2 is not really a game based on "skill", it's more Speed and Knowledge. There is ALWAYS a set path/route/counter/whatever for each different tactic, so if you know them all and can pull them off quickly, you will win. I'm talking casual ladder games here btw, watching pros duke it out I think is pretty entertaining and strategies tend to differ a lot.

    The most annoying thing I find about ladder games is the fact I can't just wait to play a "fair" game. I get thrown into a match with a master league player and he/she beats me with little to no effort because they can do everything twice as fast as me. I'd rather just wait 5 mins to play someone at my level and have a "fun" game.

    Posted in: Off-Topic
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    posted a message on [Contest] Scene Recreation!

    i thought my matrix one was perhaps a bit ambitious so decided to do that skyrim one someone posted:

    skyrim in sc2 by xil

    Posted in: Project Workplace
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    posted a message on [Contest] Scene Recreation!

    @OvermindedZerg: Go

    The sword is just a couple of doodads resized/rotated =)

    Your doom 3 one is much better now mate, well done.

    Posted in: Project Workplace
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    posted a message on [Contest] Scene Recreation!

    well my fave movie is the matrix so i thought i'd go with something from that. turns out most of the scenes are fkin hard lol so i went with the second movie :)

    here is my attempt, i could probably do better with the lighting but meh :)

    xil-matrix

    Posted in: Project Workplace
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    posted a message on (Half Solved) can't get my flash bang idea to work quite right

    @Telthalion: Go

    Out of interest, if you move in range of a target and they begin to chase you, then if you then flash them; does your target move back to it's original position after coming out of being 'dazed'? It's really the only thing missing for me, I can live without it, but it would be nice =)

    Posted in: Data
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    posted a message on (Half Solved) can't get my flash bang idea to work quite right

    well funnily enough i've found a pretty good workaround!

    so for anyone who might be interested:

    • 4 custom things needed - 1 custom wander behaviour - 1 custom issue order effect - 2 effects to turn the wander behaviour on and off
    • new behaviour - wander - delay 0.5, leash disabled, range 2
    • new effect - issue order - just simply set the ability to stop
    • create your on/off effects for the custom wander behaviour
    • on the buff behaviour for your ultrasonic pulse set the period to 0.1 and the period count to 1
    • now set the initial effect to your stop effect, set the periodic effect to apply the custom wander and the expire effect to remove the custom wander
    • last but not least edit the behaviour modification - on here i did two things, behaviour tab, state flags, enable uncommandable - then go to the unit tab, radar filters, un tick ally, enemy, neutral and player

    i think that's everything, i obviously edited the model and various unit effects (halo, glow) but i won't go into depth unless someone actually wants to know :D

    note: i didn't try to move the unit back to it's original position!

    Posted in: Data
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    posted a message on (Half Solved) can't get my flash bang idea to work quite right

    thanks for the reply man, unfortunately it was as i feared =/

    i'll give it a miss this time and go with something more simple, but will come back to update the thread if i decide one day to try and achieve this effect

    Posted in: Data
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    posted a message on (Half Solved) can't get my flash bang idea to work quite right

    for reference, think the spectres ultrasonic pulse - I've been playing around with a very simple search area that applies a behaviour. this behaviour then sets a random duration and at the start applies a wander to the target, and then once the duration is up it removes that wander - i've also got some halo's and glows etc but i'm almost 100% they aren't affecting anything.

    what i can't get to work: the unit which has now been 'flashed', i want to wander around for the duration of the behaviour and not attack anything or use any abilities etc, i also want it to start wandering at the exact point it get's flashed (e.g. if it's chasing my unit and my unit turns round and flashes it, it then starts to wander once hit)

    for the life of me i can't figure it out. the closest i have got is that the unit's attack gets disabled. this almost works but the unit runs back to it's original position to then wander for a bit, which obviously looks stupid, i want it to wander wherever it's been hit.

    one thing i know that it could be is limitations to the base wander behaviour, but unfortunately i'm not good enough yet to create my own custom wander through order issue effects etc.

    any help would be greatly appreciated =) (and if the answer is easy, then an added bonus would be if i could get the target to return to it's normal position after being flashed)

    Posted in: Data
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