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    posted a message on (Solved) Attach beahviors

    Solved the jetpack thing . i had to change the heros mover.

    Still got the shield thingy to work on =)

    Posted in: Data
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    posted a message on (Solved) Attach beahviors

    Hi,

    I have problem to give my hero different behaviors when equiping items. For example reapers-jump.

    I know how it works to give a weapon when picking up an item. But when I equip my item with reapers - jump..My hero does not get it... and i have the same problem when I want to give my unit a psi shield...

    I hope your understand what I mean.

    Any help is appricated!

    Thanks

    Posted in: Data
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    posted a message on Item Pickup

    Ah, thanks, gonna try your advises to night.

    Dudkisc2? Will this work even if the item is loot, droops from a enemy?

    Posted in: Triggers
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    posted a message on Item Pickup

    Hi

    can I make a trigger that runs when my unit pickups a item, like a 100 gas container?

    ex:

    event Unit picks up item

    Condition

    ?

    Action

    run another trigger

    Thanks

    best regards Benny

    Posted in: Triggers
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    posted a message on (Solved) Energy drain buff

    aah nice it worked.

    thanks

    Posted in: Data
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    posted a message on (Solved) Energy drain buff

    Hi

    Im trying to make a unit lose like 10 energy every 10 sec, but I have a hard time making it work. I tried this.

    Data:

    Create Effect - Damage - Effect leech fraktion . 10) Create Behavior - Buff - Set Duration: -1 ( -1 is infinite) - Set Period: 10 (How often the effect will occur) - Set Periodic Effect: X (Name of your damage effect created)

    can someone help me?

    Thanks

    Best regards Benny

    Posted in: Data
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    posted a message on Gain exp when using ability

    Hi,

    Is it possible to make abilities give experience when used?

    For exampel, using medics heal ability gives the triggering unit 25 XP.

    Thanks for reading

    Best regards

    Benny

    Posted in: Data
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    posted a message on Bone problem?

    So I tried again =), the file named test, is the old file you looked at and now I can see the unit in the starcraft 2 editor...until I saved the map in order to save the imported file....then it stoped showing..

    So I did all from scratch (Newone1) =) but that shows nothing at all in the editor...

    I know you surley geting tired of me at this point =) but if you have time, perhaps you could look at the files? ^^

    Posted in: Artist Tavern
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    posted a message on Bone problem?

    Gaaa, I could not figure it out even with your help.

    I have to litle experience with 3ds max. But thanks anyways for the help and you time.

    Posted in: Artist Tavern
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    posted a message on Bone problem?

    ok, that would be very nice of you. I have two files that I have tested.

    Posted in: Artist Tavern
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    posted a message on Bone problem?

    ok, done.

    Still nothing in the editor. =/. Perhaps something wrong when I export the file?

    seems like I have a problem with the anim props floater. Nothing shows up when pressed =/.

    Posted in: Artist Tavern
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    posted a message on Bone problem?

    I draged all the right files from the MPQ file I extracted so now I can see the textures in 3ds max 2011 too =)

    But still invisible in the starcraft 2 editor...

    Will check the animation next

    Posted in: Artist Tavern
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    posted a message on Bone problem?

    Well now I got a bit futher. I could open the file in 3ds max 2011, but its all black. I can export it but it does not show anything in the editor..

    Posted in: Artist Tavern
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    posted a message on Bone problem?

    Well I tried art tools in 2011 3ds max, but then I could not import any models. Got some error massage.

    So think I give up end leave it for the pros.

    Thanks anyways for trying to help.

    Posted in: Artist Tavern
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    posted a message on Bone problem?

    @Zolden: Go

    aha, thanks I will try that then

    Posted in: Artist Tavern
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