Hi does anyone knows why this happen?
I choose the Umoja installation terrain, all is fine at first, until I test document, then it all looks like this...
Is there a good AI tutorial somewhere? I have looked a bit but could not find any good.
Do not need something fancy, I tried to start a melee AI in my campaign map, but nothing happens. Started and iniz. the AI and gave the computer staring minerals and so on...but still nothing...
Not sure this post is supposed to be in this forum. anyways, My problem is that I have made a shop, and I want the item in the shop to have level requierment. So a weapon for example , your hero must have lvl 2 orelse he/she can not buy it.
Can someone guide me to how to make a dialog daytimer/daycounter.
What I need is a dialog that. Changes Numbers after a certain period of time
Day 1
Day 2
Etc.
Well. i have attached the psi shield behavior to a item. Then Im a lost, am I supposed to make an effect that changes the heroes shield...My hero does not get any shield. He does not have any max shield to begin with, I wanted that to be added by the item as well.
Item - Give 50 shield when equiped. Is the idea =)
0
Hi does anyone knows why this happen? I choose the Umoja installation terrain, all is fine at first, until I test document, then it all looks like this...
0
@Hockleberry: Go
no. thanks I will check it out
0
Hi,
Is there a good AI tutorial somewhere? I have looked a bit but could not find any good. Do not need something fancy, I tried to start a melee AI in my campaign map, but nothing happens. Started and iniz. the AI and gave the computer staring minerals and so on...but still nothing...
Thanks
Best regards Benny
0
Hi Guys
Not sure this post is supposed to be in this forum. anyways, My problem is that I have made a shop, and I want the item in the shop to have level requierment. So a weapon for example , your hero must have lvl 2 orelse he/she can not buy it.
anyone knows how to achiev this?
Thanks
Best regards benny
0
works fine now. I had to uppdate the dialog after each counting =)
0
ah, now it works nice, thank you
0
@DeltaV: Go
Ah, thank you. Well it is counting up once, then no more =/
0
Hi, I have been trying without success =/, can you see whats wrong with my triggers?
TRIGGER 1
Event
Game- Map iniziliation
Condtion
Action
Dialog - Create a modal dialog of size etc.
dialog - show last created dialog.
Dialog - Set title of last created dialog to ("DAY" + (Text(Day). (Here I just convert intergen to text, and I used my intergen variable.)
___________________________
TRIGGER 2
Event
Timer - Elapsed time is 10 game time seconds.
Condition
Action
Variable - Modify variable day : + (Day+1).
.
So m first trigger works fine, it display with no problem<sub> but my second trigger wont uppdate it =/</sub>
0
@fishy77: Go
Hi, I have been trying without success =/, can you see whats wrong with my triggers?
TRIGGER 1
Event
Game- Map iniziliation
Condtion
Action
Dialog - Create a modal dialog of size etc.
dialog - show last created dialog.
Dialog - Set title of last created dialog to ("DAY" + (Text(Day). (Here I just convert intergen to text, and I used my intergen variable.)
___________________________
TRIGGER 2
Event
Timer - Elapsed time is 10 game time seconds.
Condition
Action
Variable - Modify variable day : + (Day+1).
.
So m first trigger works fine, it display with no problem<sub> but my second trigger wont uppdate it =/</sub>
0
CanĀ“t get it to work =(
0
@DrSuperEvil: Go
ok, it worked fine, thanks!
0
@fishy77: Go
ok, I will check that out, thanks.
I got a dialogbox with a dialog title text, thats says "Day 1" and I want that text to update efter a period of time, to "day 2" etc-
0
Hi,
Can someone guide me to how to make a dialog daytimer/daycounter. What I need is a dialog that. Changes Numbers after a certain period of time Day 1 Day 2 Etc.
Maybe something like
Event
Every 5 min of game time.
Condition
?
Action
Something dialog something?
Thanks guys!
0
@DrSuperEvil: Go
ok, I will test this, thanks, but do my hero has to have a "max shield" number?
0
Well. i have attached the psi shield behavior to a item. Then Im a lost, am I supposed to make an effect that changes the heroes shield...My hero does not get any shield. He does not have any max shield to begin with, I wanted that to be added by the item as well.
Item - Give 50 shield when equiped. Is the idea =)