• 0

    posted a message on Terrain bug?

    terrain

    Hi does anyone knows why this happen? I choose the Umoja installation terrain, all is fine at first, until I test document, then it all looks like this...

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on AI tutorial

    @Hockleberry: Go

    no. thanks I will check it out

    Posted in: AI Development
  • 0

    posted a message on AI tutorial

    Hi,

    Is there a good AI tutorial somewhere? I have looked a bit but could not find any good. Do not need something fancy, I tried to start a melee AI in my campaign map, but nothing happens. Started and iniz. the AI and gave the computer staring minerals and so on...but still nothing...

    Thanks

    Best regards Benny

    Posted in: AI Development
  • 0

    posted a message on Level Requirment

    Hi Guys

    Not sure this post is supposed to be in this forum. anyways, My problem is that I have made a shop, and I want the item in the shop to have level requierment. So a weapon for example , your hero must have lvl 2 orelse he/she can not buy it.

    anyone knows how to achiev this?

    Thanks

    Best regards benny

    Posted in: Triggers
  • 0

    posted a message on Dialog daytimer

    works fine now. I had to uppdate the dialog after each counting =)

    Posted in: Triggers
  • 0

    posted a message on Dialog trigger

    ah, now it works nice, thank you

    Posted in: Triggers
  • 0

    posted a message on Dialog trigger

    @DeltaV: Go

    Ah, thank you. Well it is counting up once, then no more =/

    Posted in: Triggers
  • 0

    posted a message on Dialog trigger

    Hi, I have been trying without success =/, can you see whats wrong with my triggers?

    TRIGGER 1

    Event

    Game- Map iniziliation

    Condtion

    Action

    Dialog - Create a modal dialog of size etc.

    dialog - show last created dialog.

    Dialog - Set title of last created dialog to ("DAY" + (Text(Day). (Here I just convert intergen to text, and I used my intergen variable.)

    ___________________________

    TRIGGER 2

    Event

    Timer - Elapsed time is 10 game time seconds.

    Condition

    Action

    Variable - Modify variable day : + (Day+1).

    .

    So m first trigger works fine, it display with no problem<sub> but my second trigger wont uppdate it =/</sub>

    Posted in: Triggers
  • 0

    posted a message on Dialog daytimer

    @fishy77: Go

    Hi, I have been trying without success =/, can you see whats wrong with my triggers?

    TRIGGER 1

    Event

    Game- Map iniziliation

    Condtion

    Action

    Dialog - Create a modal dialog of size etc.

    dialog - show last created dialog.

    Dialog - Set title of last created dialog to ("DAY" + (Text(Day). (Here I just convert intergen to text, and I used my intergen variable.)

    ___________________________

    TRIGGER 2

    Event

    Timer - Elapsed time is 10 game time seconds.

    Condition

    Action

    Variable - Modify variable day : + (Day+1).

    .

    So m first trigger works fine, it display with no problem<sub> but my second trigger wont uppdate it =/</sub>

    Posted in: Triggers
  • 0

    posted a message on Dialog daytimer

    CanĀ“t get it to work =(

    Posted in: Triggers
  • 0

    posted a message on (Solved) Attach beahviors

    @DrSuperEvil: Go

    ok, it worked fine, thanks!

    Posted in: Data
  • 0

    posted a message on Dialog daytimer

    @fishy77: Go

    ok, I will check that out, thanks.

    I got a dialogbox with a dialog title text, thats says "Day 1" and I want that text to update efter a period of time, to "day 2" etc-

    Posted in: Triggers
  • 0

    posted a message on Dialog daytimer

    Hi,

    Can someone guide me to how to make a dialog daytimer/daycounter. What I need is a dialog that. Changes Numbers after a certain period of time Day 1 Day 2 Etc.

    Maybe something like

    Event

    Every 5 min of game time.

    Condition

    ?

    Action

    Something dialog something?

    Thanks guys!

    Posted in: Triggers
  • 0

    posted a message on (Solved) Attach beahviors

    @DrSuperEvil: Go

    ok, I will test this, thanks, but do my hero has to have a "max shield" number?

    Posted in: Data
  • 0

    posted a message on (Solved) Attach beahviors

    Well. i have attached the psi shield behavior to a item. Then Im a lost, am I supposed to make an effect that changes the heroes shield...My hero does not get any shield. He does not have any max shield to begin with, I wanted that to be added by the item as well.

    Item - Give 50 shield when equiped. Is the idea =)

    Posted in: Data
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