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    posted a message on Eras Zombie Invasion

    The friendly fire feature, if it is intended, tends to be more of an irritating greifing method than anything else. It really doesn't seem to belong. There always seems to be at least one person in the game who thinks it's hilarious to kill someone/multiple people.

    I've played France twice so far, thought the game was great. About an hour and a half per game. I did have one gripe that I noticed immediately, there seem to be far too many upgrades. I didn't play the original Eras, and it might just be fan-service, and this is totally just from an opinion standpoint; I always felt like upgrades were just to get to the next tier, and didn't feel like they were having a real effect on my units. I would much rather have a few solid upgrades than 50 useless feeling ones.

    Posted in: Map Feedback
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    posted a message on Death Haven

    More for you.

    Perhaps you could say who has the top number of kills. Might make people want to get to the top.

    Health and Energy are easily spammable to survive at the shop. Might want to add a cool-down. In that regard, you may want to make it so that you cannot fill up on health or energy while already full.

    Looks like one person skips the cinematic for everyone, you may want to add voting to skip.

    People should not be able to shoot Haven owned buildings. Someone just destroyed a Mineral Hold.

    Sentries still pop up, but won't fire when enemies are nearby even if the power plant is deactivated. Doesn't make much sense.

    Third scene of the second cinematic, about the powerplant, is cut off.

    Reconstructed mineral holds do not give sight.

    Suggestion: Purchasable SCV's that automatically repair buildings. Probably 400-500 minerals would be adequate.

    Your boss modifications are working well. People are tanking the bosses more instead of having to kite them.

    Oh, and I'll have you know I've gotten 13,000 kills so far.

    Posted in: Project Workplace
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    posted a message on Death Haven

    I also made an account just for this. It's very good, but there are a few balance issues.

    One is, as stated above, Banelings do far too much damage against buildings. It's just devastating.

    A second is that Multiple Shot for the Soldier is immensely overpowered; to the point of being make-or-break for long games. The damage should be half of what it is, or it should cost more, or perhaps both. You can kill a dozen or more basic units in a single shot, and it can nearly be spammed with the five ish second cooldown. This is definitely the most important one on the list.

    Thirdly, players should not be able to shoot other players. It's silly and causes greifing.

    Fourthly, the Aberration should probably spawn less frequently, it's very powerful and when there are two or three at once it's nearly impossible.

    Fifthly, I think there should be more ranks between 8,000 and 20,000, as I made it to 8,000 in two days; with the primary motivator being more ranks. Cross-Game Items would also motivate people to play more, perhaps you could spend a Cross-Game currency like Vespene or Evolution Points like in other custom games.

    Sixthly, as stated above, Queens can poison buildings. Not sure how that makes sense. Perhaps it could be renamed to acid instead.

    Seventhly, I like the suggestion for the Infestor of GKCanman. It sounds neat. And I agree that the Engineer's Dispenser has too short of a range. Usually the autotargeting for units will move you too far away from the Dispenser for it to be used.

    Eighthly, perhaps there could be a Zealot class, short range, dependent on shields. Reduces dependency on the medic, as you can just gg and leave without one in the group. Perhaps you could require one person to be a medic in the group.

    Ninthly, I disagree that the game is too hard, it should be hard to be replayable; people like a challenge. If anything, perhaps difficulty levels should be added, reduced kill point gain for lower levels, better drops, if added, on higher difficulties.

    Tenthly, sticking with the general vocational names (Sniper, Engineer) perhaps Researcher, with the Stettman model, an upgrade that increases his damage over time, good for the difficult late game, but less useful in the early game.

    Eleventhly, Engineer doesn't need to jump anymore with the electrical attack.

    My average game runs 20 to 30 minutes, with the last five or ten being just myself alive, usually when using Soldier. Great timewaster, very well done, the best custom game I've found so far.

    By the way, you're on the front page of Customs.

    Posted in: Project Workplace
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