Yeah, I tried that before I posted. This only applied when buffed unit got attacked.
I was thinking of having some sort of aura on, which applies what you mention the other way, but then I need some sort of way of excluding all attacks from other units which doesn't have critical hit ability. Which I dont know..
Alright, but is there a way around this aswell? I'd like to be able to switch sniper weapons aswell in my game. Also between heros, without the ability.
I have a submenu button, which selects submenu #2. In submenu two I have two abilities which share the same chargelink. Is there a way I can have my submenu button display this charge. Like the ability buttons does?
0
@RebeliousDragon: Go
You cant get the buff to add attributes?
Check under "Behavior - Modification +" - "Behavior" - "Attribute Changes".. add a field there giving your attribute and how many points per buff.
Also, remember to change "Stats - Maximum Stack Count" to a high number. So your unit can have many of the same buff.
0
@A1win: Go
Works perfectly. Thanks alot.
0
@A1win: Go
Yeah, I tried that before I posted. This only applied when buffed unit got attacked.
I was thinking of having some sort of aura on, which applies what you mention the other way, but then I need some sort of way of excluding all attacks from other units which doesn't have critical hit ability. Which I dont know..
0
@voodude2008: Go
Alright, but is there a way around this aswell? I'd like to be able to switch sniper weapons aswell in my game. Also between heros, without the ability.
0
Hi,
I was just wondering how I would go about making a critical hit ability?
I'm looking for a behavior on my hero sniper, which 20% of the time deals a lethal shot to the enemy.
Thanks
0
@yopeasants: Go
Put the <img path="Assets\Textures\icon-mineral-terran.dds" width="64" height="64"/> into your Tooltip field on your button.
This will insert an image.
0
@Coexistence: Go
Under behaviors tab you find "Sensor Tower - Radar". Behaviour-Modification+ -> Unit -> Change Radar value.
0
Same problem here. Sucks.
0
Hi,
I have a submenu button, which selects submenu #2. In submenu two I have two abilities which share the same chargelink. Is there a way I can have my submenu button display this charge. Like the ability buttons does?
0
@Vietman: Go
Try generating foliage with density (per cell) set to 0.
0
Thanks Kueken531. Works like a charm!
0
Hi,
My hero receives two learning points for each level. How can I avoid the submenu with all skills to be exited when I push a button to learn a skill?
Thanks