• 0

    posted a message on Displaying the Cargo Space for all players

    Hi all, How would i get the Cargo Space Indicator to show up when any player hovers there mouse over a loadable structure? At the moment, It is only displayed if the building is owned by the triggering player.

    Posted in: Data
  • 0

    posted a message on Display cargo indicator for all players

    Hi all, How would i get the Cargo Size Indicator to show up when any player hovers there mouse over a loadable building? At the moment, It is only displayed if the building is owned by the triggering player. Thx in advance RoderZ

    Posted in: Data
  • 0

    posted a message on Cargo Indicator

    How would i get the Cargo Size Indicator to show up when any player hovers there mouse over a loadable building? At the moment, It is only displayed if the building is owned by the triggering player.

    Posted in: Triggers
  • 0

    posted a message on Loading / unloading ability

    :) nice work K, correct you are. I'm surprised I missed it. Within the 'Ability - Target Filter' there are 4 checkboxes 1.)Ally 2.)Neutral 3.)Enemy 4.)Player

    Checked them all... Now we're good to go. Loads units from any player Ally or not.

    One thing I did notice though, the cargo slots indicator is not showing when I hover my mouse over it. Anyone know where this is controlled?

    Thanks again.

    Posted in: Triggers
  • 0

    posted a message on Loading / unloading ability

    Hi all,

    I'm hoping someone can help me out with a small issue I'm having.

    I've created an auto turret with the ability to load units, what I'm hoping to do is this. The Auto-Turret is set to hostile by default but, if you load units into the turret it is allied with your player.

    After some testing, it would appear you can only load a structure that is already allied with your player. Does anyone know how to get around this?

    Posted in: Triggers
  • To post a comment, please or register a new account.