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    posted a message on Night of the Dead : Spec Ops

    So, tonight played 7 times, and the results of which, all games but 2 being 7+ players was just mass fail. only 1 maybe 2 could be considered new, as it stands playing with more than 6 seems a waste of time, 7 is just terrible, 8 is a bitch cause everyone fights about the extra class, four and five is pointless without all pro players, but my overall point is this. If you want us playing with new players reduce creep count (zomibe normal) or reduce normal zombie hp or reduce 10% to 5%. Secondly I understand there was some sort of change but honestly, if you are going to put in 1000000000 lurkers, make marines target OTHER creeps and not dance cause they are trying to shoot lurkers AND when you attack move marine TRYS to target lurker 1st before other shit, if you insist on the mass of them, let them be killable above ground by mortar or 5rpg, at the moment there is no way to kill them above ground one shot and reso leaves them with enough hp that GL doesn't kill... Thirdly, Defi's coming constantly = good challenge, but not when there is something wrong with reso wether it be there attack order, the trigger running them or the item/skill it's not reliable during bunker. And last thing.. wanders, we all avoid them or just blow them when they are moving around us, but honestly change the trigger so they spawn farthest spawn from the team, there is nothing more annoying than walking on the edge of the map and having the same creeps respawning right infront of you. Ok cars? not too bother some, but some of the objects you have chilling around the map as scenery, make it killable (like the shit in bunker). And, please, lets get some of the older complaints taken care of before more new content or upgrades are added. Finally The infester mission =g00d

    Posted in: Project Workplace
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