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    posted a message on A new take on NaziZombies.

    @Alrik1989: Go

    Ah, I didn't even think about posting that. From what I see this map to be is a co-op survival map based upon rounds. Each round more zombies come so they get gradually harder and puts some replay value into it, (wanting to get your highscore.) It will be 1-4 players and the more players there are, the more zombies come. My more in depth ideas would be to: -Have the camera auto-lock based on movement -Gameplay speed would be set to normal, not faster. -Each zombie killed would earn you 5 points to spend on either opening new sections of the map, or buying new weapons. -If its not too complicated have random zombies drop powerups when they die. -Have a revive option for players to pick up fallen comrades. -Fallen players can respawn when the round ends, (if not revived.)

    < im not sure if all of this is possible with the editor but thats the direction I want this to go. and if someone can collab we can go into more detail then. :)

    Posted in: Map Feedback
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    posted a message on A new take on NaziZombies.

    Hello all, im brand new to this site so i hope im posting this in the right spot. Well, first off ill show some of my pics of the map. Overview Sideview hope those pictures worked =D Now, heres the deal. I know next to nothing about triggers/events within the starcraft 2s editor. If anyone would like to collaborate on this map please let me know as i have no one that can help me. tt. The map shouldnt be too complicated as its actually rather small. Im looking for someone whos enthusiastic about this and also is good with the editor so that we can make this the best it possibly can.

    I also realize that its very time consuming to do the triggers and such so easily half the credit will go to whoever decides to help :)

    And if you just want to five general feedback or list some cool ideas for this map go right ahead. thanks! (oh and the map isnt completely detailed out, but its getting there! texturing is hard work.)

    Posted in: Map Feedback
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