I need to make a system to manage 3 lives for each heroes.
The gameplay is :
Heroes have 100 Hp and 3 Lives
When a hero's Health <= 0
-if the hero's Lives >= 1 then the hero is knock out and wait few seconds before getting up with few Hp. He looses 1 Life.
-if the hero's Lives == 0 then the hero dies.
For the moment i'm using the behavior "Valerian 02a - Prevent hero death" (or something like that "Valérian 02a - Prévention de la mort du héros" in french) to prevent hero from dying and to make him gets up after a few seconds with a few life.
I havn't find a way to link this behaviour to a trigger (in order to manage my Lives variables) because the unit don't dies and isn't reanimated: the Unit's Hp don't fall under 1Hp...
Can someone help me?
May be i should not use the Valerian's behavior..
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Hi guys,
I need to make a system to manage 3 lives for each heroes.
The gameplay is : Heroes have 100 Hp and 3 Lives
When a hero's Health <= 0
-if the hero's Lives >= 1 then the hero is knock out and wait few seconds before getting up with few Hp. He looses 1 Life.
-if the hero's Lives == 0 then the hero dies.
For the moment i'm using the behavior "Valerian 02a - Prevent hero death" (or something like that "Valérian 02a - Prévention de la mort du héros" in french) to prevent hero from dying and to make him gets up after a few seconds with a few life.
I havn't find a way to link this behaviour to a trigger (in order to manage my Lives variables) because the unit don't dies and isn't reanimated: the Unit's Hp don't fall under 1Hp...
Can someone help me? May be i should not use the Valerian's behavior..