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    posted a message on Item Container with Requirement

    Still uh...Still pretty stumped.

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    posted a message on How do I make trees harvestable?

    Are we always stuck with the minerals/vespene/terrazine/custom without unheard of modification? Can these be renamed or at least re-skinned (icons, etc)?

    Posted in: Data
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    posted a message on Item Container with Requirement

    Hey all. I'm working on a hero unit with a class feature that grants additional inventory space if the player chooses to level that feature. I had thought everything was going great, but...

    I created essentially a dummy ability and set of behaviours and the ability to level it up. All works fine. I made item containers to go along with each level of the ability. I made an extra set of requirements, with both "show" and "use" requiring that the ability level be EQUAL to show/use that level's item container.

    And...nothing. The requirement tooltip shows up, but all the item containers are there and usable upon testing. I added the requirement both in the item container itself AND in the hero unit's inventory ability. Nothing!

    I searched the forum archives and saw a thread from a few months back saying it's possible item container/inventory requirements haven't even been functionally implemented yet. Is this still the case? If so... :(

    Posted in: Data
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    posted a message on Hero Life Armor and Passive Ability Stacking

    Right, as I said, I've been using OneTwo's tutorials for most of my learning so far.

    He never directly covers Armor, just a weapon and a junk item. However, he was right and duplicating most of the stuff for a Weapon did end up working. My editor was just being...strange. I deleted the behaviour buff and remade the exact same thing, and everything worked perfectly.

    Posted in: Data
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    posted a message on Creating Ability - Change Weapon

    A simple weapon change is pretty straightforward. Am I to assume you already have an ability that your unit has/can learn?

    For an ability you need, of course, an ability. And you need whatever buttons you want for accessing it. You'll have to play with the ability's command card as well as the unit's to get it turning on and off if it's an active ability.

    From there, I would just make a behaviour, type buff, and under behaviour modifications you can edit the weapons tab. Although any of the tables are usable, for some reason the middle one, turret/weapon, works best in my experience. Just put any old turret in there, didn't seem to matter, and then pick the weapon item you want to switch to.

    As long as the behaviour buff is active, your unit should now switch to whatever weapon you chose. Once the buff is done, the unit should switch back to its default weapon.

    Posted in: Data
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    posted a message on Beyond Shooting while Moving

    Hey all.

    It took a fair amount of digging, but I finally figured out how to duplicate the Phoenix weapon and make any weapon allow firing while moving. Marine power sliding is ridiculously awesome.

    I had another idea, and I haven't a clue how to implement it. Is there a way to...

    A) Somehow debuff the firing while moving attack? Realistically, you should not be as accurate while moving as while standing still. I wanted to express that in SC2 as the moving firing dealing less damage. How could I approach this?

    or

    B) Equipping a "while moving" weapon. A weapon that is only on a unit while it is moving. While it's standing still, or when it stops moving, it reverts back to whatever weapon was equipped before. I've seen that whole page on behaviour modifications that allows adding turrets/turret weapons/weapons and I know I can enable a weapon on a unit, but how can I enable it only while moving? I presume there may be some sort of validator involved, but oh man, am I ever a noob with this stuff. Is this possible and/or a better option?

    Posted in: Data
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    posted a message on Hero Life Armor and Passive Ability Stacking

    Okay, still not much progress.

    My main issue right now is the equipping thing. I narrowed it down to the Armor Slot + having Equip checked off. If I don't check that box, naturally, the item does not equip and the behaviour does not apply. I have no movement issues in this case.

    The second I have the item Equip, as it should, my hero unit suddenly can't move. My only option at that point is to drop the armor item. Is something in the Behaviour causing this?

    I would have happily watched a tutorial to figure out how to make a proper Armor inventory slot but I haven't seen a tutorial do it yet. OneTwo only does a weapon and a junk item. I took his tangential advice and just copied how I made the weapon inventory slot for the armor, but this is happening...And I haven't a clue why? If someone could point me to one, that'd be great too.

    Posted in: Data
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    posted a message on Hero Life Armor and Passive Ability Stacking

    Hi all,

    First time poster, just introduced to the sc2 editor about two weeks ago. Having a blast. Anyways:

    I've created a hero unit using OneTwo's tutorials and made my own changes. I managed to get a passive ability called Bulletproof working, with 20 trainable ranks, where each rank gives a 3% boost to Life Armor.

    Problem: Life Armor doesn't seem to like being an item, unlike weapon. I have a simple inventory system working with a weapon slot, and I've got 3 weapons and they all work interchangeably and its great. I duplicated the process to make an armor slot. I had to use a behavior to give a life armor bonus.

    Now I'm...a bit lost. It doesn't work as I had hoped. The hero's Life Armor always displays as blank and 0. The behavior works, and I'll get 0 + 1 Life Armor, but it doesn't stack with the Bulletproof passive ability that should, ideally, be adding its buffs onto the total armor of the unit. Also, for some reason, when I equip the armor item in the armor slot, I lose the ability to move, attack, or do much of anything. Almost like when equipped my unit is "becoming" the inanimate armor or something. I can get my move/attack commands back if I drop the armor item.

    So there's probably 10 different problems at work here. How can I approach this?

    Posted in: Data
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