I've just exported the .m3 file into a .obj file using different kind of script etc, but they're all still like that when i open them in maya.
The model was from the game, that's Nova, for the rigging and skinning i don't want that, i just want the base mesh from game, tha'ts why i have exported theme from the game.
Hi everyone, first of all, i present me to you.
I'm Jonathan 24yr old and architecture designer in real life, i'm here for helping if i can for texturing .
I'm here because I make a request to obtain. obj file of a model Sarah Kerrigan uninfected or model of Raynor format. obj.
I already recreate the texture in higher resolution for a little animation, but I have a problem with these 2 models when I export them on .obj format.
When i open the file most of the faces are distorted, I've tried with another script to export and with m3_viewer, but still the same problem: /
An example below:
You can see yourself i can't work on a little animation with a model in this state: /
So if someone with a bit of time could extract one of these models in a correct looking. obj format i would be very grateful :)
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Thanks for your reply :) i will try soon with 3dsmax ;).
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Thank for the reply, i've tried with the wow viewer but he can't open the file from starcraft 2 :/
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I've just exported the .m3 file into a .obj file using different kind of script etc, but they're all still like that when i open them in maya. The model was from the game, that's Nova, for the rigging and skinning i don't want that, i just want the base mesh from game, tha'ts why i have exported theme from the game.
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Yeah me too, that's why i hope someone can help me for export this model on a non bug .obj format :/
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Little bump! ^^
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Hi everyone, first of all, i present me to you. I'm Jonathan 24yr old and architecture designer in real life, i'm here for helping if i can for texturing .
I'm here because I make a request to obtain. obj file of a model Sarah Kerrigan uninfected or model of Raynor format. obj.
I already recreate the texture in higher resolution for a little animation, but I have a problem with these 2 models when I export them on .obj format.
When i open the file most of the faces are distorted, I've tried with another script to export and with m3_viewer, but still the same problem: / An example below:
You can see yourself i can't work on a little animation with a model in this state: /
So if someone with a bit of time could extract one of these models in a correct looking. obj format i would be very grateful :)