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    posted a message on Modifying Campaign Units

    I follow all the steps here and still have the white sphere, now maybe i have some difficulties from this steps maybe you can explain it more, could be the problem there?

    Quote from aczchef: Go

    ........... under Event - Events + and go to the botrtome effect click it and right click and add a new Msg Type: Weapon start Source Name: Corruptor - Parasite Spore Sub name:any set the action as animation play and the animation properties attack. for ui -Group Icon + set the image as btn-unit-zerg-Corruptor.dds set the same thing for the wireframe.

    thats it it should work if you have any question just ask

    these are the four last stpes pics:

    event 1

    event 2

    UI 1

    UI 2

    @aczchef: Go

    Posted in: Data
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    posted a message on Modifying Campaign Units

    Quote from aczchef: .... field values: do not change click ok. --

    Ok first rock in the road..... I did this:

    create the map: Dependencies:melee (Liberty) > Modify: Add dependencies: Add standard-Liberty (campaign)> click ok

    Adding the units by instructions: click DATA: Data type: Units > Add object: "PROBLEM" (see the picture), It gave me 2 options to click: Set to Parent value or Copy from; Do not Change option is not available:

    Picture

    Q: how did you create the new unit?

    NOTE: im using this topic to create new units: http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/creating-your/

    Posted in: Data
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    posted a message on Modifying Campaign Units

    Quote from zeldarules28:
    ... Also, anything starting in SS is (I belive) used in a top down shooter minigame found within the campagin, and so would not be a good choice to base something off of.......

    I know about your tutorial (actually some modifycations and triggers i will use it to create, great tutorial) and get some ideas about it, now what about SS_Units? can I be able to modify them? can I be able to use in a melee map? Or at least, Can I create a unit based in these units? (like using their appereance, movements etc).... please tell me yes cuz my map depend on 4 of these SS_Units.

    PD: I didnt know i can test the maps without loging in in battlenet account :(

    Quote from DrSuperEvil:
    Check the Unit - Flags on the unit, SS stuff has untargetable, uncommandable and unselectable checked. I think this is the reason you had those problems with a pure copy of the unit.
    ----

    And yes thats the main reason i cant copy them, its not like a regular unit that you can duplicate it, and i noticed those flags. but I also noticed that many of these units are being used in other custom maps so must be a way to modify, costumized and make them playable like a regular unit. Also I thought after researching around, that this forum is the best resource of knowledge about sc2 maps and costumization.

    So again the same questions? Would I be able to modify, costumized and use the campaign units (like SS_Units) to be used as a regular melee units?

    Posted in: Data
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    posted a message on Modifying Campaign Units

    @aczchef:

    I will asap battlenet sevrer goes up again, they are having problems with the server so i cnat test nothing.

    Posted in: Data
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    posted a message on Modifying Campaign Units

    @aczchef:

    Thanks you so much i will wait for it :)

    Posted in: Data
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    posted a message on Modifying Campaign Units

    @aczchef:

    I will appreciate it if you do it, i tryed several hrs now trying to make it move but i know im missing something. What i understand its like creating a new unit from scratch and then just give the SS_Swarm art attached? or create a new actor an then linked it to my new unit?

    If you can be more specific i will appreciate it, i need to understand how to modify this type of units (campaign) because i have to do it with several of them and modifying one will learn how to do it with the rest.

    Posted in: Data
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    posted a message on Modifying Campaign Units

    Hello. I just started with the map editor, i read many tutorials around that really help a lot but there are almost always blank spots in many (means fail to post or mention a step) so it is really complicated trying to use the map editor to create a new unit or modify it without getting in a mess. Im not complaining at all but i mention it so you understand why i post this question and i wont get answers like "read the tutorials". If someone can linked me to the answer or just post here ill really appreciate it.

    Q1: Can i be able to modify and use a campaign unit to be used in a melee map, if yes how?

    Now, where i got stuck? I will explain my steps with some pictures so you can see and understand what im trying to say: 1.- This is a pic of the original Campaign Unit: click for picture here

    2.- This is what i did so far:

    - Creating new unit: Add a new object data: DATA> Object properties: click here for picture

    - Duplicating actor: Actor> SS_SwamGuardian > right click > Duplicate > Duplicate objects (all marked) + ok

    - Assigning token to copy: Actors> SS_SG Copy > Unit Name > right click> modify value> changed to zerg corvette.

    - Modiffying actor to resemble original unit: Actor> Art: Model, Model build, Model placement> changed to SS_SwamGuardian Copy.

    - Modifying Units Commands and abilities: Units> Abilities> Erase all and create new ones: stop, attack, move.

    - Creating Unit Commands: Units > Add buttons: Stop,Move, hold possition, Patrol, Attack.

    - Assignign weapon: Units> Combat> Weapons>add value> Weapon> choose Hydralisk needle spines

    - final unit click here for picture

    Q2 : Did I missed a step?

    Results:I can see the avatar of my new unit in units, also i can place it in the map, BUT there is a problem. When i test the unit, I can not move it or click it at all.

    Q3 : What is wrong, did i missed a step, failed configuring or ading data?

    PD: I will appreciate any comments, solutions, guiadance to resolve thes problems, also i apologize for the typos but im not an english born person so this is my best at english writing.

    Posted in: Data
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    posted a message on EotH Space at War

    Here some previews:

    MainMapOverview 3D Main Map Overview Zone 1 Overview Zone 2 Overview Zone 3 Overview Units Compare Size in Map Ships-Map Size in Map

    Posted in: Project Workplace
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    posted a message on EotH Space at War

    Greetings!

    Let me introduce myself real quick first. Im part of multigaming clan that have a long history of space RTS games. So with all this background I tought about going that way. I was reading and checking for this kind of games and there is only one custom map available for air-space and no more. So let me explain first the difference between this air map and the regular RPG-RTS Land maps then i will describe my whole project:
    - Air units are faster, reach distances quickly, and are powerfull than land units.
    - Because Air units Characteristics the Air units maps are real fast ones and wont allow turtle type of game.
    - Because the lack of resource gathering units, simple Base and gathering units RUSH wont be possible.
    -No shoke point. I read about it in tutorials and post. This map there wont be necessary shoke point because map is designed to be fast attack and open so players must use units and resources wisely to win. No need to turtle or confine resource gathering units.

    Project description:
    * ECONOMY:
    -Currency: Vespine Gas.
    -Mode: Base will get Fix Amount of Gas x Sec + Additional Amount Gas x Mine.
    -Mechanic: You must capture vespine gas resource located in asteroid and construct a Extractor to optain additional vespine gas.
    * BUILDING:
    -Mines: Vespine Extractor (Terran).
    -Inicial Base: 3 factions available.
    -Defense: Light-Medium-Heavy Platform located in each side of the map.
    -Others: Xel'Naga Tower.
    * UNITS:
    -Level: 4 levels available from 0-3.
    -Upgrades: Armor-Fire Power-Speed.
    -Heros: Not available.
    -Special Abilities: Not available.
    -Types: Light Fighters (LF), Bomber Fighters (BF), Corvettes (C), Frigates(F), Battleship (B), Destroyer (D).
    -Types descriptions: LF (Level 0, Starting units, Weapons:Laser), BF (Level 1, Weapons: Heavy Bomb ), C (Level 1,Weapons: Light Laser/Anti-Fighter), F (Level 2, Weapons: Medium Laser / Anti-corvette), B (Level 2,Weapons: Heavy Laser / Anti-Frigate), D ( Level 3, Weapons: Heavy Laser/ Special / Anti-Fighter/Capital ships.)
    -Mechanics: Starting units (LF) will capture and build resources (Extractors) with a fixed starting number of 1 x player. Upgrades will be done by any team player and will affect all players in the same team.

    NOTE: Some aspects of the map will change depending of time and how i can modify it. Hope you will enjoy it... when is available.

    Posted in: Project Workplace
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