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    posted a message on Still Alive — Survival Exploration

    What about making the game very open worlded, so we can explore the entire city, giving us something new everytime

    Posted in: Project Workplace
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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.

    I would like to help with the complex AI, I can think of alot of crazy shit

    Posted in: Team Recruitment
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    posted a message on Still Alive — Survival Exploration

    where the fuck is alwin??!!?!?! is the project dead??

    Posted in: Project Workplace
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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.

    I would love to see some AI on the NPCs, make them like the NPCs in oblivion, u know, give them a time schedule

    Posted in: Team Recruitment
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    posted a message on Still Alive — Survival Exploration

    Also, can I be your writer for the map? Because I just love writing dark and gloomy crap about zombies

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    lol I've got some awesome suggestions

    Include a day/night system A day/night system would make the map feel more realistic. You could make it so that players have more visibility during the day, allowing them to precieve incoming threats much easier.

    Make a CB radio system See if you can prevent players from communicating until they find a CB radio, that would add to the atmosphere

    Fatigue and hunger Give players the option between running and walking, running will drain their fatigue, when you are drained of fatigue, you cannot run or attack. Make players have to search for food constantly, apply levels of hunger. e.g., "well fed" gives a 125% health and movement speed boost, "fed" gives no buffs or debuffs, "hungry" reduces movement speed by 20%, "starving" will reduce players speed by 60% and damage the player by one point every 2 seconds You could make use of custom resources for these

    Ammo system Create a custom resource for ammo, like something similar to the WC3 NOTD map

    Background story Give each character a background story, and slowly reveal it throughout the game, the more depressing the better, I would very much like to help you with this if you would like, cuz writing depressing stories is a hobby of mine

    creepy music Play some creepy techno music to enhance the atmosphere

    Refrain from making the same old cheesy story 5000 other maps have used "You awake in an abandoned hospital, unaware of what had occured over the months....."

    Multiple endings Based on the actions of the players, have a different ending. So for example, if at the end only one player is left alive because he betryaed and killed the rest of his companions, you could perform karmic justice and have his escape ship out of fuel. Or if lets say all the players are alive at the end, you could make it so that, on the way out of the city on their escape vehicle, one survivor looks upon himself through the reflection on the rear view mirror, only to discover a faint bite mark on his left shoulder

    trivial items Make lootable items such as news papers, suicide notes, magazine stripes that can be viewed, giving trivial information of the back story of the map For example, you could make a news paper article that gives scraps of information about how the entire zombie crisis started

    Voice acting I know you probably won't have any of this, but it would be so nice if you did, it's not hard

    Posted in: Project Workplace
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