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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142: Go

    I tried playing Standard, Standard by myself and it wouldn't go past the first night. Standard, Long worked fine though. I'll try again.

    Also, the missile turrets seem a bit overpowered for the Standard Soul Collector. I just put up three or four along with my hero and a few units and it just tears it down without much difficulty.

    Edit Yup, same thing happened again on Standard, Standard.

    Edit2 Also, alliances don't work.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142: Go

    This has been the third time when a lobby host was afk for HOURS for this game. It's so annoying! I wish there was a way to kick or bypass them or something. At one point there were 8 people in the lobby! But everyone left since he was afk. GAH!

    Also, Necrothe, 369.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142: Go

    The most I've played on your map is three other people unfortunately. I can only change map options if I make the custom game myself and set it up before I make it public. Possibly ingame options at the start instead?

    Also, I noticed that anybody can change anybody else's commander type in the pregame lobby.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142: Go

    Exactly! The whole perimeter idea and fighting over the funding centers ideas are great and could definitely make a fun game in and of itself.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I've heard from a couple other players that it would be nice for pvp if the game didn't end with the death of the soul collector, maybe make it be the last one standing + the death of the soul collector?

    Also, I think the new prices work well. I like the new heroes.

    Posted in: Map Feedback
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